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<blockquote data-quote="Treebore" data-source="post: 1337126" data-attributes="member: 10177"><p>i would recommned Rappan Athuk as well. Only one problem, RA 3 is out of print, so would be very hard to find. A good substitute is Tomb of Abysthor by Necromancer.</p><p></p><p>Basically I recommend anything by Necromancer with the exceptions of Necropolis and the Maze of Zayene series, which is by Rob Kuntz, and everyone I have talked to about this series agree's on one thing, it sucks. If you are really into Egyption flavor you may like Necropolis.</p><p></p><p>For my current campaign, which started at first, I started with the Wizards Amulet, which is a free download from Necromancer's site. This leads into Crucible of Freya (I believe both are Ennie award winners). Then I am taking them into Endhome, which is the city that Lost City of Barakus lies near. I have Tomb of Abysth. nearby, as well as Rappan Athuk, Vault of Larin Karr, Morrick Mansion, and the Grey Citadel, all excellent modules by Necromancer games (under Sword and Sorcery's logo, by the way, except Lost City of B., which is under Troll Lords Games) I believe most, if not all have been reviewed on this site, and all were good to superb, except RA 1. Granted, using all of these modules could cost a lot, but to start you would only need The Crucible of Freya and the free download of the Amulet. That should take you at least 3 six hour game sessions, several more if you actually role-play. By that time maybe you can afford Lost City of B. ($35.00 retail, i believe), if not get Vault of Lorin Karr or Tomb of Abysthor, and come up with a plot line to hook the players into it. By the time you finish all of this and any other Necromancer modules you throw into it, Rappan Athuk 3.5 pdf download will hopefully be available (this will cost $$) and you can send them into the lowest levels to finish getting them to 20th level or beyond. Granted, this would be pricey to do all this, but pace your buying and you should be able to buy everything in a timely fashion with an average of $20.00/month. </p><p></p><p>If you want a campaign world to base them in I use the old/new Wilderlands material by Judges Guild and Necromancer Games. Old material is available in places that sell used stuff, and one or two are available as free downloads at judgesguild.net.</p><p></p><p>Disclaimer: I in no way work for Necromancer or Judges Guild, I just believe they put out the best consistant product in the business. They definitely put out the best modules/adventures. At least the maps in Necropolis and Maze of Zayene can even be made use of. Plus Necropolis has a lot of good ideas, it is by Gygax after all.</p><p></p><p>Good Luck and have fun!</p></blockquote><p></p>
[QUOTE="Treebore, post: 1337126, member: 10177"] i would recommned Rappan Athuk as well. Only one problem, RA 3 is out of print, so would be very hard to find. A good substitute is Tomb of Abysthor by Necromancer. Basically I recommend anything by Necromancer with the exceptions of Necropolis and the Maze of Zayene series, which is by Rob Kuntz, and everyone I have talked to about this series agree's on one thing, it sucks. If you are really into Egyption flavor you may like Necropolis. For my current campaign, which started at first, I started with the Wizards Amulet, which is a free download from Necromancer's site. This leads into Crucible of Freya (I believe both are Ennie award winners). Then I am taking them into Endhome, which is the city that Lost City of Barakus lies near. I have Tomb of Abysth. nearby, as well as Rappan Athuk, Vault of Larin Karr, Morrick Mansion, and the Grey Citadel, all excellent modules by Necromancer games (under Sword and Sorcery's logo, by the way, except Lost City of B., which is under Troll Lords Games) I believe most, if not all have been reviewed on this site, and all were good to superb, except RA 1. Granted, using all of these modules could cost a lot, but to start you would only need The Crucible of Freya and the free download of the Amulet. That should take you at least 3 six hour game sessions, several more if you actually role-play. By that time maybe you can afford Lost City of B. ($35.00 retail, i believe), if not get Vault of Lorin Karr or Tomb of Abysthor, and come up with a plot line to hook the players into it. By the time you finish all of this and any other Necromancer modules you throw into it, Rappan Athuk 3.5 pdf download will hopefully be available (this will cost $$) and you can send them into the lowest levels to finish getting them to 20th level or beyond. Granted, this would be pricey to do all this, but pace your buying and you should be able to buy everything in a timely fashion with an average of $20.00/month. If you want a campaign world to base them in I use the old/new Wilderlands material by Judges Guild and Necromancer Games. Old material is available in places that sell used stuff, and one or two are available as free downloads at judgesguild.net. Disclaimer: I in no way work for Necromancer or Judges Guild, I just believe they put out the best consistant product in the business. They definitely put out the best modules/adventures. At least the maps in Necropolis and Maze of Zayene can even be made use of. Plus Necropolis has a lot of good ideas, it is by Gygax after all. Good Luck and have fun! [/QUOTE]
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