Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Big picture or minor detail?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 1987126" data-attributes="member: 26473"><p>I tend to plan my campaign-setting the same way.</p><p></p><p>I create several antagonists of different levels, figure out their goals and objectives and what means they need to achieve them, and plot out timelines for each on. Finally I plop the adventurers down in the world for their first adventure, and drop about a dozen different clues on them - where they go from there is entirely up to them.</p><p></p><p>Meanwhile, unless the adventurers do something to change them, those timelines start ticking forward. Not stopping the brigand chief from raiding the town might not be a big deal as far as the big picture, but the players are going to be mighty distressed when the mummy loard and his undead army come calling, if they didn't do anything to stop him. Plus, if the adventurers become big enough pains in the rear, they're likely to earn a little retribution.</p><p></p><p>Put another way, the world spins on its axis unless the players do something to change it.</p><p></p><p>Occasionally I'lll throw a traditional adventure into the mix, almost as an interlude - kinda like the monster episodes of <em>The X-Files</em> breaking up the alien-invasion storyline.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 1987126, member: 26473"] I tend to plan my campaign-setting the same way. I create several antagonists of different levels, figure out their goals and objectives and what means they need to achieve them, and plot out timelines for each on. Finally I plop the adventurers down in the world for their first adventure, and drop about a dozen different clues on them - where they go from there is entirely up to them. Meanwhile, unless the adventurers do something to change them, those timelines start ticking forward. Not stopping the brigand chief from raiding the town might not be a big deal as far as the big picture, but the players are going to be mighty distressed when the mummy loard and his undead army come calling, if they didn't do anything to stop him. Plus, if the adventurers become big enough pains in the rear, they're likely to earn a little retribution. Put another way, the world spins on its axis unless the players do something to change it. Occasionally I'lll throw a traditional adventure into the mix, almost as an interlude - kinda like the monster episodes of [i]The X-Files[/i] breaking up the alien-invasion storyline. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Big picture or minor detail?
Top