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Big problem with intelligence enhancing items?
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<blockquote data-quote="Scion" data-source="post: 1582328" data-attributes="member: 5777"><p>The point is not that one stat might be more useful than another, the point is that parts are cut out.</p><p></p><p>Just like someone could try to make a case that one of the three types of saves is much stronger than the others and therefore it is ok to only have a bonus to that save work against half of the things it normally works against.</p><p></p><p>Same problem again.</p><p></p><p>Argueing that one stat is overall weaker than another is pointless, because it is based too much on subjectiveness, and it is the point of another thread. It has no place here.</p><p></p><p>At this point a bonus to a stat, any stat, costs the same amount, no matter how useful it is for any one person. If you feel that cha is so much weaker anyway then it should probably cost less to begin with, since that isnt the case it is again useless as a point of reference.</p><p></p><p>But now there is a stat boost that only effects a fraction of what it should. When that happens there definately should be a cost change, just like if you had an item that boosted all three saves, but was then changed to only effect two of them, its usefullness is greatly reduced. Even worse in this case, because it creates very strange rule interactions where crazy exceptions have to be made. (especially since int change must still be addressed somewhere in the core <em>either way</em>, so might as well leave it as it was)</p></blockquote><p></p>
[QUOTE="Scion, post: 1582328, member: 5777"] The point is not that one stat might be more useful than another, the point is that parts are cut out. Just like someone could try to make a case that one of the three types of saves is much stronger than the others and therefore it is ok to only have a bonus to that save work against half of the things it normally works against. Same problem again. Argueing that one stat is overall weaker than another is pointless, because it is based too much on subjectiveness, and it is the point of another thread. It has no place here. At this point a bonus to a stat, any stat, costs the same amount, no matter how useful it is for any one person. If you feel that cha is so much weaker anyway then it should probably cost less to begin with, since that isnt the case it is again useless as a point of reference. But now there is a stat boost that only effects a fraction of what it should. When that happens there definately should be a cost change, just like if you had an item that boosted all three saves, but was then changed to only effect two of them, its usefullness is greatly reduced. Even worse in this case, because it creates very strange rule interactions where crazy exceptions have to be made. (especially since int change must still be addressed somewhere in the core [I]either way[/I], so might as well leave it as it was) [/QUOTE]
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Big problem with intelligence enhancing items?
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