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General Tabletop Discussion
*Pathfinder & Starfinder
"Big Six" magic item bonuses by level chart?
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<blockquote data-quote="udalrich" data-source="post: 4929010" data-attributes="member: 53796"><p>You might want to have several paths that a player can choose, since different classes will have different focuses. For example, a wizard might have</p><p></p><p>+4 int, +1 deflection, +1 resistance, +1 natural armor</p><p></p><p>while a monk might have</p><p></p><p>+1 mighty fists, +2 strength, +2 wisdom, +2 con or dex, +1 resistance, +1 natural armor</p><p></p><p>and a sword and board fighter could have</p><p></p><p>+1 weapon, +2 armor, +2 shield, +2 strength, +2 resistance, +1 deflection</p><p></p><p>All of those add to 20k (if I did the math right), but look quite different. This wizard has a big focus on the stat booster. The monk has a little bit of everything. The fighter has an emphasis on magic weapons and armor and a couple of other things.</p><p></p><p>Three (or four) separate +2 to stats are useful for a monk or paladin, but a wizard isn't going to appreciate them nearly as much.</p></blockquote><p></p>
[QUOTE="udalrich, post: 4929010, member: 53796"] You might want to have several paths that a player can choose, since different classes will have different focuses. For example, a wizard might have +4 int, +1 deflection, +1 resistance, +1 natural armor while a monk might have +1 mighty fists, +2 strength, +2 wisdom, +2 con or dex, +1 resistance, +1 natural armor and a sword and board fighter could have +1 weapon, +2 armor, +2 shield, +2 strength, +2 resistance, +1 deflection All of those add to 20k (if I did the math right), but look quite different. This wizard has a big focus on the stat booster. The monk has a little bit of everything. The fighter has an emphasis on magic weapons and armor and a couple of other things. Three (or four) separate +2 to stats are useful for a monk or paladin, but a wizard isn't going to appreciate them nearly as much. [/QUOTE]
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"Big Six" magic item bonuses by level chart?
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