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General Tabletop Discussion
*Dungeons & Dragons
Bigby's Hand & Drow Mages - understanding changes brought in with 5e
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<blockquote data-quote="Oofta" data-source="post: 8019937" data-attributes="member: 6801845"><p>The others answered the specific questions, but I think you'll see a lot of other places where things have been simplified and streamlined. For example there's no longer multiple cure wounds spells, just one that you can cast at higher levels to get more healing. </p><p></p><p>The other big difference for me was how monsters are built because I tend to do a fair amount of customization and building my own. They are not built like PCs, although I do occasionally add PC levels to existing monsters. I'm more likely to follow the guidelines from the DMG and then add abilities from other monsters.</p><p></p><p>Whether all this streamlining and simplification is always a good thing or not is a matter of personal preference. My recommendation would be to not worry too much about the details, but just run the game as written for a bit while avoiding the temptation to "fix" it. I have a handful of really minor house rules but once I stuck with it for a while 5E became my favorite edition. It lends itself nicely to different styles of play without too much tweaking.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Oofta, post: 8019937, member: 6801845"] The others answered the specific questions, but I think you'll see a lot of other places where things have been simplified and streamlined. For example there's no longer multiple cure wounds spells, just one that you can cast at higher levels to get more healing. The other big difference for me was how monsters are built because I tend to do a fair amount of customization and building my own. They are not built like PCs, although I do occasionally add PC levels to existing monsters. I'm more likely to follow the guidelines from the DMG and then add abilities from other monsters. Whether all this streamlining and simplification is always a good thing or not is a matter of personal preference. My recommendation would be to not worry too much about the details, but just run the game as written for a bit while avoiding the temptation to "fix" it. I have a handful of really minor house rules but once I stuck with it for a while 5E became my favorite edition. It lends itself nicely to different styles of play without too much tweaking. Good luck! [/QUOTE]
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Bigby's Hand & Drow Mages - understanding changes brought in with 5e
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