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Bigby's Hand spells -- useful or not?
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<blockquote data-quote="AuraSeer" data-source="post: 1326438" data-attributes="member: 1331"><p>My sorcerer gets a lot of use out of <em>grasping hand</em>. It's extremely useful against spellcasters, and even Medium-size melee characters have trouble against it.</p><p></p><p>Ideally, I cast it on a mage in the enemy back row. Assuming I penetrate SR, he's almost certainly grappled. There are very few damage spells with only V components, so unless he has both Still Spell and Eschew Materials, he's unlikely to be able to destroy the hand himself.</p><p></p><p>A fighter-type minion could probably rescue him by destroying the hand, but the minions will be in melee with my own allies. If a minion withdraws from combat to go attack the hand, he takes AoOs, and also gives my allies an opening to advance through the front line and gain tactical advantage.</p><p></p><p>Alternately, I can send the hand against a fighter-type in the first place. With its high Strength and size bonus, it's more than likely to win a grapple even against melee characters. Either I just keep him pinned for the whole combat, or my allies quickly hack him to death and I send the hand off to another target.</p><p></p><p>Special bonus feature: it gives me a legitimate in-character reason to yell. "Talk to the hand!" (Yes, I'm easily amused.)</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1326438, member: 1331"] My sorcerer gets a lot of use out of [i]grasping hand[/i]. It's extremely useful against spellcasters, and even Medium-size melee characters have trouble against it. Ideally, I cast it on a mage in the enemy back row. Assuming I penetrate SR, he's almost certainly grappled. There are very few damage spells with only V components, so unless he has both Still Spell and Eschew Materials, he's unlikely to be able to destroy the hand himself. A fighter-type minion could probably rescue him by destroying the hand, but the minions will be in melee with my own allies. If a minion withdraws from combat to go attack the hand, he takes AoOs, and also gives my allies an opening to advance through the front line and gain tactical advantage. Alternately, I can send the hand against a fighter-type in the first place. With its high Strength and size bonus, it's more than likely to win a grapple even against melee characters. Either I just keep him pinned for the whole combat, or my allies quickly hack him to death and I send the hand off to another target. Special bonus feature: it gives me a legitimate in-character reason to yell. "Talk to the hand!" (Yes, I'm easily amused.) [/QUOTE]
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