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General Tabletop Discussion
*Dungeons & Dragons
Bigger monsters do more damage
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<blockquote data-quote="Stormonu" data-source="post: 9346923" data-attributes="member: 52734"><p>I'd say more around 174 hp, but! there's a good chance either via magic items or spells he can mitigate a lot more. Conversely, the wizard's only likely to have around 72 hp or so. But honestly, this is a CR 30 creature in the first place, it ought to be deadly.</p><p></p><p></p><p>The change to CR would have to be accounted for, but the biggest knock-on will be on Huge and Gargantuan creatures. It would definitely be useful to getting some higher CR beasts, currently the highest is CR 8, with the T Rex (and maybe it'll put that bugger out of the range of being something druids shift into).</p><p></p><p>I do think that a mix of enlarging the attack area might be the route to go for some attacks (tail swipes, stomp attacks), and increasing the damage (claws, bite, weapons) for others. A lot of the really big creatures just don't seem to pack the whallop they really should.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9346923, member: 52734"] I'd say more around 174 hp, but! there's a good chance either via magic items or spells he can mitigate a lot more. Conversely, the wizard's only likely to have around 72 hp or so. But honestly, this is a CR 30 creature in the first place, it ought to be deadly. The change to CR would have to be accounted for, but the biggest knock-on will be on Huge and Gargantuan creatures. It would definitely be useful to getting some higher CR beasts, currently the highest is CR 8, with the T Rex (and maybe it'll put that bugger out of the range of being something druids shift into). I do think that a mix of enlarging the attack area might be the route to go for some attacks (tail swipes, stomp attacks), and increasing the damage (claws, bite, weapons) for others. A lot of the really big creatures just don't seem to pack the whallop they really should. [/QUOTE]
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Bigger monsters do more damage
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