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Bigger monsters do more damage
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<blockquote data-quote="Yaarel" data-source="post: 9348074" data-attributes="member: 58172"><p>I was thinking something similar for playable Large species.</p><p></p><p>Delete all the "weapon sizes". Instead grant a size-bonus to damage of any attack that relies on Strength.</p><p></p><p>Medium: −</p><p>Large: +1d6</p><p>Huge: +2d6</p><p>Gargantuan: +3d6</p><p></p><p>So, an Orc who happens to be Large, wields a Longsword that inflicts 1d8 + 4 Strength + 1d6 Large.</p><p></p><p></p><p>With regard to balance, the Large size in itself grants no benefits, but other mechanics can refer to it. To gain the benefit of the Size bonus to damage (from species or feat), the Large size is a prereq. Also, the Size bonus can only apply once per round if an Attack hits. The flavor is inertia and momentum − deadly if connecting but takes time to get an other full swing in. At higher tiers, other benefits can Improve this, with higher damage dice and more times per round. All within balance.</p><p></p><p></p><p>In 5e, playing Large or even larger characters balances surprisingly well within the game engine. Reach balances. The main reason for robustness is, there is only one Reaction. So 5e lacks a situation where an Op Attack with Reach can gain crazy amounts of damage among many targets.</p><p></p><p></p><p>Generally, the prereq for a character to be Large is a Score of 17 in both Strength and Constitution. But a DM might want to negotiate this.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9348074, member: 58172"] I was thinking something similar for playable Large species. Delete all the "weapon sizes". Instead grant a size-bonus to damage of any attack that relies on Strength. Medium: − Large: +1d6 Huge: +2d6 Gargantuan: +3d6 So, an Orc who happens to be Large, wields a Longsword that inflicts 1d8 + 4 Strength + 1d6 Large. With regard to balance, the Large size in itself grants no benefits, but other mechanics can refer to it. To gain the benefit of the Size bonus to damage (from species or feat), the Large size is a prereq. Also, the Size bonus can only apply once per round if an Attack hits. The flavor is inertia and momentum − deadly if connecting but takes time to get an other full swing in. At higher tiers, other benefits can Improve this, with higher damage dice and more times per round. All within balance. In 5e, playing Large or even larger characters balances surprisingly well within the game engine. Reach balances. The main reason for robustness is, there is only one Reaction. So 5e lacks a situation where an Op Attack with Reach can gain crazy amounts of damage among many targets. Generally, the prereq for a character to be Large is a Score of 17 in both Strength and Constitution. But a DM might want to negotiate this. [/QUOTE]
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