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Biggest combat/encounter you've run?
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 4117867" data-attributes="member: 748"><p>Largest battle (unique NPC-wise) that I ran from start to finish was for my campaign's finale, it took us 3 sessions to run;</p><p></p><p>BBEG Side (NE):</p><p>"The Saint", CR 35 Positive Energy Construct Ur Priest</p><p>Eli Shadowson, Ghost Sorcerer 21 (CR 23)</p><p>The Fallen Prince, Death Knight Ex-Paladin 10/Blackguard 10 (CR 23)</p><p>Lady Avelion, Half-Fiend Telepath 20 (CR 22)</p><p>3 Furies, 18-HD Erinyes Sorcerer 12 (CR 19)</p><p>Advanced Ephemeral Hangman (CR 18)</p><p>Half-Demon Cleric 15 (CR 17)</p><p></p><p>Other Badguy Side (LN):</p><p>Advanced Anaxim (CR 28)</p><p>Solar with a Chosen template (CR 26)</p><p>Transmuter 15/Master of the Unseen Hand 5 w/ 2 major artifacts (CR 22)</p><p>Pit Fiend (CR 20)</p><p>Human Marshal 18 (CR 18)</p><p>4 Advanced Justicar (CR 16)</p><p>4 Cleric 14 (CR 14)</p><p></p><p>Wildcards (CN):</p><p>Nessus, Demigod (CR 32 but limit on abilities)</p><p>Advanced Gynosphinx (CR 20)</p><p></p><p>Demons (CE):</p><p>Aspect of Grazz't (CR 24)</p><p>Half-Elf Swashbuckler/Duelist (CR 21)</p><p>Marillith</p><p>3 Advanced Hezrou (CR 13)</p><p></p><p>PCs:</p><p>Werewolf Ranger/King of the Wild (ECL 22)</p><p>Vow of Poverty Monk 20 w/ "Chosen" template (ECL 22)</p><p>Fey'ri Bard 20 with temporary Divine Rank 1 (ECL 24)</p><p>2 Animal Companions</p><p>1 Cleric cohort (CR 18)</p><p>1 Astral Deva consort</p><p></p><p>SUGGESTIONS:</p><p>-Group together badguys and run them on the same initiative-this helps keeps your motivations and targets straight along with who's on who's side. If you're running multiple factions, just give them their leader's initiative. Work from one end of a map to another instead of any particular character's order. Maybe make the BBEGs of the group on their own.</p><p>-Print out everyone's stats in advance in a format you're very familiar with and next to their factions. Keep book-referencing to a minimum.</p><p>-Play stupid characters stupidly, don't worry about the best of tactics except for flanking and/or pursuing a foe.</p><p>-Don't rely on anything to happen, with so many factors it turned out the 2nd biggest guy on the field turned to dust due to an unlucky roll of '2' vs. a save or die spell. I had the mass combat semi-mapped out in my head, strategy wise and this really turned the tables on me. I thought my players would die for sure but their ingenuity and luck saved them.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 4117867, member: 748"] Largest battle (unique NPC-wise) that I ran from start to finish was for my campaign's finale, it took us 3 sessions to run; BBEG Side (NE): "The Saint", CR 35 Positive Energy Construct Ur Priest Eli Shadowson, Ghost Sorcerer 21 (CR 23) The Fallen Prince, Death Knight Ex-Paladin 10/Blackguard 10 (CR 23) Lady Avelion, Half-Fiend Telepath 20 (CR 22) 3 Furies, 18-HD Erinyes Sorcerer 12 (CR 19) Advanced Ephemeral Hangman (CR 18) Half-Demon Cleric 15 (CR 17) Other Badguy Side (LN): Advanced Anaxim (CR 28) Solar with a Chosen template (CR 26) Transmuter 15/Master of the Unseen Hand 5 w/ 2 major artifacts (CR 22) Pit Fiend (CR 20) Human Marshal 18 (CR 18) 4 Advanced Justicar (CR 16) 4 Cleric 14 (CR 14) Wildcards (CN): Nessus, Demigod (CR 32 but limit on abilities) Advanced Gynosphinx (CR 20) Demons (CE): Aspect of Grazz't (CR 24) Half-Elf Swashbuckler/Duelist (CR 21) Marillith 3 Advanced Hezrou (CR 13) PCs: Werewolf Ranger/King of the Wild (ECL 22) Vow of Poverty Monk 20 w/ "Chosen" template (ECL 22) Fey'ri Bard 20 with temporary Divine Rank 1 (ECL 24) 2 Animal Companions 1 Cleric cohort (CR 18) 1 Astral Deva consort SUGGESTIONS: -Group together badguys and run them on the same initiative-this helps keeps your motivations and targets straight along with who's on who's side. If you're running multiple factions, just give them their leader's initiative. Work from one end of a map to another instead of any particular character's order. Maybe make the BBEGs of the group on their own. -Print out everyone's stats in advance in a format you're very familiar with and next to their factions. Keep book-referencing to a minimum. -Play stupid characters stupidly, don't worry about the best of tactics except for flanking and/or pursuing a foe. -Don't rely on anything to happen, with so many factors it turned out the 2nd biggest guy on the field turned to dust due to an unlucky roll of '2' vs. a save or die spell. I had the mass combat semi-mapped out in my head, strategy wise and this really turned the tables on me. I thought my players would die for sure but their ingenuity and luck saved them. [/QUOTE]
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