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General Tabletop Discussion
*TTRPGs General
Biggest combat/encounter you've run?
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<blockquote data-quote="Terramotus" data-source="post: 4119814" data-attributes="member: 7220"><p>I ran a number of "mass combat" battles in 3E, but none of them happened until starting at 9th level or so. The end result was that the party mostly inserted themselves into trouble spots, took out huge monstrous enemy combatants, and launched surgical strikes on leaders. Failing that, they blasted mooks into smithereens. But I never actually handled the thousands of mooks as statted out combatants. I mostly told them how the battle was going based on some random rolls I did. I assigned each side a number of d6's, depending on their situation and bounced a bunch of dice. The one with the higher number had the advantage at the time.</p><p></p><p>What I considered the biggest combat was the final adventure. The campaign had run with the same players for about 2 years of real time, and I had arranged the game to end about 6 months previously in epic levels when the fighter of the group rejoined the army. Well, he was able to come back for one more game, so I made it a doozy. Happened 10 years later in game time, and I bumped all the characters up a few more levels. They were saving their kids this time, as well as the world (again).</p><p></p><p>In one session, one after another, they faced an opposing party of epic adventurers, a boatload of pseudonatural nasties, a great wyrm red dragon, and for a finale, Orcus from the BoVD. Though he was technically Velsharoon stripped of his godhood, since it was FR - don't ask, it's complicated.</p><p></p><p>I spent probably 8 hours in prep work for it, and they plowed through it in as many. It was a blast. The fighter was Revivified so many times it was like he was a weeble-wobble.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 4119814, member: 7220"] I ran a number of "mass combat" battles in 3E, but none of them happened until starting at 9th level or so. The end result was that the party mostly inserted themselves into trouble spots, took out huge monstrous enemy combatants, and launched surgical strikes on leaders. Failing that, they blasted mooks into smithereens. But I never actually handled the thousands of mooks as statted out combatants. I mostly told them how the battle was going based on some random rolls I did. I assigned each side a number of d6's, depending on their situation and bounced a bunch of dice. The one with the higher number had the advantage at the time. What I considered the biggest combat was the final adventure. The campaign had run with the same players for about 2 years of real time, and I had arranged the game to end about 6 months previously in epic levels when the fighter of the group rejoined the army. Well, he was able to come back for one more game, so I made it a doozy. Happened 10 years later in game time, and I bumped all the characters up a few more levels. They were saving their kids this time, as well as the world (again). In one session, one after another, they faced an opposing party of epic adventurers, a boatload of pseudonatural nasties, a great wyrm red dragon, and for a finale, Orcus from the BoVD. Though he was technically Velsharoon stripped of his godhood, since it was FR - don't ask, it's complicated. I spent probably 8 hours in prep work for it, and they plowed through it in as many. It was a blast. The fighter was Revivified so many times it was like he was a weeble-wobble. [/QUOTE]
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