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<blockquote data-quote="innerdude" data-source="post: 7647088" data-attributes="member: 85870"><p>Only if you buy in to the proposition that PCs should always have some level of plot protection at all times. One of the things I love about Savage Worlds is that it very, very quickly disabuses players of this notion. In most cases the players do have several layers of both in-game and metagame control over how hurt their character gets, but if their character dies in combat, there's never any sense of "That should NOT have happened!" because they know that it only takes one good damage roll that "explodes" to take them out. </p><p></p><p>Players quickly develop a greater sense of ownership over what they do in-game.</p></blockquote><p></p>
[QUOTE="innerdude, post: 7647088, member: 85870"] Only if you buy in to the proposition that PCs should always have some level of plot protection at all times. One of the things I love about Savage Worlds is that it very, very quickly disabuses players of this notion. In most cases the players do have several layers of both in-game and metagame control over how hurt their character gets, but if their character dies in combat, there's never any sense of "That should NOT have happened!" because they know that it only takes one good damage roll that "explodes" to take them out. Players quickly develop a greater sense of ownership over what they do in-game. [/QUOTE]
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