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Biggest dungeon?
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<blockquote data-quote="Creamsteak" data-source="post: 375023" data-attributes="member: 552"><p>I play Bethesda's Morrowind, and although they only show you the surface ruins (the equivelent of exits and that's it) from the full mass of the dwarven underground, they have a good feal for it. </p><p></p><p>You said your not looking for extra flavor, and you can do your own, probably very well, but here's the features I like best:</p><p></p><p>Huge "divine" dwarven machinery</p><p></p><p>Customized Brass Dwarven Golems, comes in 3 sizes</p><p>Spider Golem, it's a tiny metal spider scout, often work on expanding the place</p><p>Soldier Golem, Man-sized brass fighting machines</p><p>Huge Golems, The equivelent of the Iron Golem, only brass instead of iron.</p><p></p><p>The spider golems that are always digging occationally open up new areas to explore</p><p></p><p>Limit the total number of light sources the party has access too at lower levels. Don't stretch it out too long... but make them spend at least one IC day entirely in the dark... should make for some fun, and I've used it before. </p><p></p><p>Underground geothermic activity (lava destroys old paths, carves new ones, and is a genaral hazard). Also, a fight over a pit of about 20 feet over a flowing lava river will really get the PCs going, but I recommend an automoton opponent, because anythng intelligent will either bull-rush the PCs into the pit, or sit on the opposite corner. The goal here would be to get the big creature to get forced down the pit. A rusted (acts as if slowed) brass/iron golem could be reduced in CR significantly if the PC's are strong enough to push it cumulatively. Just one encounter idea...</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 375023, member: 552"] I play Bethesda's Morrowind, and although they only show you the surface ruins (the equivelent of exits and that's it) from the full mass of the dwarven underground, they have a good feal for it. You said your not looking for extra flavor, and you can do your own, probably very well, but here's the features I like best: Huge "divine" dwarven machinery Customized Brass Dwarven Golems, comes in 3 sizes Spider Golem, it's a tiny metal spider scout, often work on expanding the place Soldier Golem, Man-sized brass fighting machines Huge Golems, The equivelent of the Iron Golem, only brass instead of iron. The spider golems that are always digging occationally open up new areas to explore Limit the total number of light sources the party has access too at lower levels. Don't stretch it out too long... but make them spend at least one IC day entirely in the dark... should make for some fun, and I've used it before. Underground geothermic activity (lava destroys old paths, carves new ones, and is a genaral hazard). Also, a fight over a pit of about 20 feet over a flowing lava river will really get the PCs going, but I recommend an automoton opponent, because anythng intelligent will either bull-rush the PCs into the pit, or sit on the opposite corner. The goal here would be to get the big creature to get forced down the pit. A rusted (acts as if slowed) brass/iron golem could be reduced in CR significantly if the PC's are strong enough to push it cumulatively. Just one encounter idea... [/QUOTE]
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