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General Tabletop Discussion
*Pathfinder & Starfinder
biggest issue with PF2 playtest
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<blockquote data-quote="Henry" data-source="post: 7485679" data-attributes="member: 158"><p>I think the most important questions are:</p><p></p><p>Do your players still like PF1 a lot as-is?</p><p>Does your group have a lot of house rules to alter or restrict the current PF1 rules?</p><p>Has there been frequent burn-out over current campaigns and restarts, or any expressed desire to swap temporarily to different game systems?</p><p></p><p>If the answers above are "yes", "no", and "no" respectively, then PF2 might not be right for them. For our group, it's been a slow 5-year downhill slide from being absolutely in love with the PF1 rules, to having 6 and 7 pages of house rule adjustments, frequently ending campaigns after about 10th level, and outright banning certain classes, feats, spells and even entire option books at the table. For about the first 6 or 7 years, the majority of the group was in love and had no desire to change to anything else; but every since about two years ago, there has been obvious discontent in our group expressed enough to discuss hopping systems or at the least taking a scalpel to the options. Even paring back to core rules only didn't help, because the math imbalance inherent between classes and builds in the 3.x rules that gets stronger and stronger after about 10th level is still very evident.</p><p></p><p>Then along came the playtest and, rules tweaks aside, the group is so far drinking the new Kool-Aid flavor with gusto. But all of this is predicated on our group wanting more than what 5e gives, but still having a bit of system fatigue with the full PF1 experience. </p><p></p><p>Perhaps the majority of the group are still happy with it, and have no desire to change?</p></blockquote><p></p>
[QUOTE="Henry, post: 7485679, member: 158"] I think the most important questions are: Do your players still like PF1 a lot as-is? Does your group have a lot of house rules to alter or restrict the current PF1 rules? Has there been frequent burn-out over current campaigns and restarts, or any expressed desire to swap temporarily to different game systems? If the answers above are "yes", "no", and "no" respectively, then PF2 might not be right for them. For our group, it's been a slow 5-year downhill slide from being absolutely in love with the PF1 rules, to having 6 and 7 pages of house rule adjustments, frequently ending campaigns after about 10th level, and outright banning certain classes, feats, spells and even entire option books at the table. For about the first 6 or 7 years, the majority of the group was in love and had no desire to change to anything else; but every since about two years ago, there has been obvious discontent in our group expressed enough to discuss hopping systems or at the least taking a scalpel to the options. Even paring back to core rules only didn't help, because the math imbalance inherent between classes and builds in the 3.x rules that gets stronger and stronger after about 10th level is still very evident. Then along came the playtest and, rules tweaks aside, the group is so far drinking the new Kool-Aid flavor with gusto. But all of this is predicated on our group wanting more than what 5e gives, but still having a bit of system fatigue with the full PF1 experience. Perhaps the majority of the group are still happy with it, and have no desire to change? [/QUOTE]
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