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*Pathfinder & Starfinder
biggest issue with PF2 playtest
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<blockquote data-quote="Henry" data-source="post: 7485773" data-attributes="member: 158"><p>If you have multiple pages of house rules, to me that's kind of the opposite to "I Like PF1 as-is." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It also sounds like for your personal journey you did try at least one other system before coming back, and as you note below it feels like time for a change.</p><p></p><p></p><p></p><p>Absolutely understandable - however, what you've described definitely fits in the category of someone who would move on from PF1 in a heartbeat if you found an alternative that scratched the same itches. Not knowing [MENTION=9789]evilbob[/MENTION]'s group either (so I'm willing to admit I could be misreading) the initial description from evilbob sounds like a group of people who aren't very ready to move on from PF1, even if they found something that met their needs in a similar way.</p><p></p><p>Bryon, I know from your posts on the Paizo forums, the +level proficiency bonus is a major deal-breaker for you, and the disconnect arising from it may be one of those things that stops a number of people from enjoying PF2. For our group, it doesn't seem to be a problem for anyone yet, and doesn't look likely to be. I don't favor it myself, but I noticed the #1 thing from our playtest is that, so far, it works extremely well in play to create a unified system that doesn't create any major math discrepancies regardless of level, enough so that I put any reservations on gamism vs. verisimilitude aside. Attacks use the same math as saves which uses the same math for initiative which uses the same math for skills which uses the same math for crafting, which I'm loving; they're getting the clear statification of CLs and special abilities of monsters that PF1 had, which they're loving.</p><p></p><p>Personally, I'd love it if the rest of the players in my group would give 5e a try for a bit and see how it compared, but in the absence of this, they're all enjoying the play of the game and not having to worry about crazy math disparities between same-level characters or encounters where everyone feels so static in their movement, placement and special abilities, and I've gotten a game whose dynamic encounter flow feels a lot like the excitement my other group has gotten from 5e. The core system is scratching their itches, and I'm getting a system I'd be as happy to play as to DM, which at this point I can say neither about PF1 above about 9th level, so for me it's win/win.</p></blockquote><p></p>
[QUOTE="Henry, post: 7485773, member: 158"] If you have multiple pages of house rules, to me that's kind of the opposite to "I Like PF1 as-is." :) It also sounds like for your personal journey you did try at least one other system before coming back, and as you note below it feels like time for a change. Absolutely understandable - however, what you've described definitely fits in the category of someone who would move on from PF1 in a heartbeat if you found an alternative that scratched the same itches. Not knowing [MENTION=9789]evilbob[/MENTION]'s group either (so I'm willing to admit I could be misreading) the initial description from evilbob sounds like a group of people who aren't very ready to move on from PF1, even if they found something that met their needs in a similar way. Bryon, I know from your posts on the Paizo forums, the +level proficiency bonus is a major deal-breaker for you, and the disconnect arising from it may be one of those things that stops a number of people from enjoying PF2. For our group, it doesn't seem to be a problem for anyone yet, and doesn't look likely to be. I don't favor it myself, but I noticed the #1 thing from our playtest is that, so far, it works extremely well in play to create a unified system that doesn't create any major math discrepancies regardless of level, enough so that I put any reservations on gamism vs. verisimilitude aside. Attacks use the same math as saves which uses the same math for initiative which uses the same math for skills which uses the same math for crafting, which I'm loving; they're getting the clear statification of CLs and special abilities of monsters that PF1 had, which they're loving. Personally, I'd love it if the rest of the players in my group would give 5e a try for a bit and see how it compared, but in the absence of this, they're all enjoying the play of the game and not having to worry about crazy math disparities between same-level characters or encounters where everyone feels so static in their movement, placement and special abilities, and I've gotten a game whose dynamic encounter flow feels a lot like the excitement my other group has gotten from 5e. The core system is scratching their itches, and I'm getting a system I'd be as happy to play as to DM, which at this point I can say neither about PF1 above about 9th level, so for me it's win/win. [/QUOTE]
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