Lead Luteist
First Post
Anyone know what the biggest/smallest Genre of RPGs is?
I read in review of Blood & Guts that there are few real-military RPGs.
I read in review of Blood & Guts that there are few real-military RPGs.
kenobi65 said:Probably depends on how broadly or narrowly you divide / define the genres.
Fantasy / swords and sorcery is almost undoubtedly the biggest genre, if for no other reason than D&D is the 500 lb. gorilla of the industry.
Wouldn't surprise me if "real-military" is a small genre...it strikes me that most gamers who would be interested in the genre would be more likely to be playing wargames.
AIM-54 said:Are there any "real-military" RPGs? I mean even MechWarrior, based off the Battle Tech wargame, seems designed more for Shadowrun type action then a military style campaign.
WayneLigon said:The 'Hard SF' genre is another one I think is very small. T20 and maybe the Babylon 5 system would be the only ones I can think of on that front.
WayneLigon said:I'd say the anthopomorphic furry genre would be smaller than real-world military.
You've got a lot of GURPS WWII stuff from Steve Jackson Games, plus their books on Cops, Special Forces and who knows what else. Plus in the past you've had Twilight 2000 and others.
The only games I know for furries would be Ironclaw/Jadeclaw, and Furry Pirates.
Another small genre: musketeers. Lace and Steel is about the only system for that I can think of that specifically addresses that.
The 'Hard SF' genre is another one I think is very small. T20 and maybe the Babylon 5 system would be the only ones I can think of on that front.
dougmander said:Sure. There's Afghanistan d20 and Somalia d20. How's that for real?
When I was a mere stripling of a grognard (is that even possible?), a man by the name of Peter Rice published a game called Follow Me!. It was half way between an RPG and a tabletop minis game. Each player controlled no more than a fire team of WWII soldiers. The rules were highly detailed regarding range, accuracy, and hit location. If you had a chance to play in one of Peter's convention games, you were a lucky, lucky gamer. He would set up a huge table with 15mm terrain. Movement was hidden, done on a separate map kept by each side. You didn't see the enemy's minis unless your guys could see them too. It was a nerve-wracking, intense experience. My favorite was getting to play a unit of fallschirmjæger parachuting into Crete to fight the Brits there. Just linking up with the rest of your unit was harrowing -- wandering around the hills on your own, expecting to be ambushed by Royal Army or partisan troops at every turn. Great stuff.
Problem is, to do a strictly historical military game, you have to know history well enough to make it come alive in detail, and you have to be such a skilled storyteller that you don't need to fall back on magic or monsters to create tension. That's a rare bird, so I can't imagine it ever being a really popular RPG genre.