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Bin Thinkin' About Running A Game [4th LVL, Adapted Adventure]
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<blockquote data-quote="Kaodi" data-source="post: 7456263" data-attributes="member: 1231"><p>Also new plan: I cannot figure out the EN World Dice Roller so Coyote Code would be it, lol.</p><p></p><p>Testing to see how this 20 pt Roll would work out.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209557" target="_blank">_: 4D6.HIGH(3) = [4, 4, 6, 3] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209557" target="_blank">4D6.HIGH(3) = [3, 2, 3, 1] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209557" target="_blank">4D6.HIGH(3) = [5, 1, 3, 6] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209557" target="_blank">4D6.HIGH(3) = [5, 5, 2, 5] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209557" target="_blank">4D6.HIGH(3) = [4, 3, 1, 4] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209557" target="_blank">4D6.HIGH(3) = [1, 5, 4, 5] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209557" target="_blank"></a></p><p></p><p>So in this case we have 5, -2, 5, 7, 1, 5 = 21 . 1 point can be subtracted out if the 11 were a 10, so I get as my array 15, 14, 14, 14, 10, 8 .</p><p></p><p>Editing in a few more of these: </p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209594" target="_blank">_: 4D6.HIGH(3) = [4, 4, 3, 6] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209594" target="_blank">4D6.HIGH(3) = [5, 1, 3, 6] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209594" target="_blank">4D6.HIGH(3) = [2, 6, 6, 1] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209594" target="_blank">4D6.HIGH(3) = [4, 2, 6, 6] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209594" target="_blank">4D6.HIGH(3) = [6, 3, 5, 5] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209594" target="_blank">4D6.HIGH(3) = [5, 1, 3, 1] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209594" target="_blank"></a></p><p></p><p>5, 5, 5, 10, 10, -1 = 34. That was a good roll. Too good by half, lol. I can actually manage to strip out 14 points by turning a 16 into a 7, leaving me with 16, 14, 14, 14, 9, 7. </p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209596" target="_blank">_: 4D6.HIGH(3) = [2, 3, 6, 4] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209596" target="_blank">4D6.HIGH(3) = [1, 3, 1, 3] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209596" target="_blank">4D6.HIGH(3) = [4, 6, 2, 3] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209596" target="_blank">4D6.HIGH(3) = [2, 5, 2, 6] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209596" target="_blank">4D6.HIGH(3) = [4, 4, 3, 6] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209596" target="_blank">4D6.HIGH(3) = [3, 3, 1, 4] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209596" target="_blank"></a></p><p></p><p>3, -4, 3, 3, 5, 0 = 10 . I could simply add 10 points to a 13 to get 17 or the 10 to get 16. I think having a high score and a low score is probably more interesting so I would make this array 17, 14, 13, 13, 10, 7.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209597" target="_blank">_: 4D6.HIGH(3) = [6, 4, 3, 6] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209597" target="_blank">4D6.HIGH(3) = [5, 5, 3, 5] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209597" target="_blank">4D6.HIGH(3) = [3, 1, 1, 6] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209597" target="_blank">4D6.HIGH(3) = [6, 4, 3, 1] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209597" target="_blank">4D6.HIGH(3) = [4, 5, 4, 4] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209597" target="_blank">4D6.HIGH(3) = [4, 2, 3, 5] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=209597" target="_blank"></a></p><p></p><p>10, 7, 0, 3, 3, 2 = 25 . I could turn the 16 into a 14 or a 13 into an 8. Having a high score is usually good so I would make this 16, 15, 13, 12, 10, 8.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7456263, member: 1231"] Also new plan: I cannot figure out the EN World Dice Roller so Coyote Code would be it, lol. Testing to see how this 20 pt Roll would work out. [url=http://roll.coyotecode.net/lookup.php?rollid=209557]_: 4D6.HIGH(3) = [4, 4, 6, 3] = 14 4D6.HIGH(3) = [3, 2, 3, 1] = 8 4D6.HIGH(3) = [5, 1, 3, 6] = 14 4D6.HIGH(3) = [5, 5, 2, 5] = 15 4D6.HIGH(3) = [4, 3, 1, 4] = 11 4D6.HIGH(3) = [1, 5, 4, 5] = 14 [/url] So in this case we have 5, -2, 5, 7, 1, 5 = 21 . 1 point can be subtracted out if the 11 were a 10, so I get as my array 15, 14, 14, 14, 10, 8 . Editing in a few more of these: [url=http://roll.coyotecode.net/lookup.php?rollid=209594]_: 4D6.HIGH(3) = [4, 4, 3, 6] = 14 4D6.HIGH(3) = [5, 1, 3, 6] = 14 4D6.HIGH(3) = [2, 6, 6, 1] = 14 4D6.HIGH(3) = [4, 2, 6, 6] = 16 4D6.HIGH(3) = [6, 3, 5, 5] = 16 4D6.HIGH(3) = [5, 1, 3, 1] = 9 [/url] 5, 5, 5, 10, 10, -1 = 34. That was a good roll. Too good by half, lol. I can actually manage to strip out 14 points by turning a 16 into a 7, leaving me with 16, 14, 14, 14, 9, 7. [url=http://roll.coyotecode.net/lookup.php?rollid=209596]_: 4D6.HIGH(3) = [2, 3, 6, 4] = 13 4D6.HIGH(3) = [1, 3, 1, 3] = 7 4D6.HIGH(3) = [4, 6, 2, 3] = 13 4D6.HIGH(3) = [2, 5, 2, 6] = 13 4D6.HIGH(3) = [4, 4, 3, 6] = 14 4D6.HIGH(3) = [3, 3, 1, 4] = 10 [/url] 3, -4, 3, 3, 5, 0 = 10 . I could simply add 10 points to a 13 to get 17 or the 10 to get 16. I think having a high score and a low score is probably more interesting so I would make this array 17, 14, 13, 13, 10, 7. [url=http://roll.coyotecode.net/lookup.php?rollid=209597]_: 4D6.HIGH(3) = [6, 4, 3, 6] = 16 4D6.HIGH(3) = [5, 5, 3, 5] = 15 4D6.HIGH(3) = [3, 1, 1, 6] = 10 4D6.HIGH(3) = [6, 4, 3, 1] = 13 4D6.HIGH(3) = [4, 5, 4, 4] = 13 4D6.HIGH(3) = [4, 2, 3, 5] = 12 [/url] 10, 7, 0, 3, 3, 2 = 25 . I could turn the 16 into a 14 or a 13 into an 8. Having a high score is usually good so I would make this 16, 15, 13, 12, 10, 8. [/QUOTE]
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