Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Binary Success vs Multiple Levels of Success
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9630347" data-attributes="member: 467"><p>A friend of mine shared <a href="https://ominosity.wordpress.com/2025/04/07/partial-success-isnt-as-good-as-it-could-be/?fbclid=IwY2xjawJhPy1leHRuA2FlbQIxMAABHjuDF9b_JHSmtL-F2emcXglyt7Sz_HkmKZ_viGR_xbJQ9DNe6jjTusG1l9TI_aem_FWPLp1IHyr-NHkmNRhtoKQ" target="_blank">this blog post</a> with me and I though it would make for an interesting topic here.</p><p></p><p>I don't really buy the core of the argument that all you have to do to make binary results interesting is to add more rolls. That makes things tedious. In the drive, shoot and resist psychic attack example, the order of those things will matter.</p><p></p><p>Note that I am not saying that "partial successes" are easy to come up with on the fly. It can be a real pain depending on the task -- but that is why most PbtA and FitD games put some of that work on the players, too.</p><p></p><p>What works for me with games like D&D is instead of setting DCs for binary results, is I know the DC scale (8-12-16-20-24) well enough to interpret the results of a check on the fly. The specific situation will determine whether that 8 means "success at a cost" or "limited success" or what.</p><p></p><p>What do you think? Do you prefer binary success or multiple levels of success? Why? Do you agree with the author's idea that you can make binary success more interesting by making checks more complex?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9630347, member: 467"] A friend of mine shared [URL='https://ominosity.wordpress.com/2025/04/07/partial-success-isnt-as-good-as-it-could-be/?fbclid=IwY2xjawJhPy1leHRuA2FlbQIxMAABHjuDF9b_JHSmtL-F2emcXglyt7Sz_HkmKZ_viGR_xbJQ9DNe6jjTusG1l9TI_aem_FWPLp1IHyr-NHkmNRhtoKQ']this blog post[/URL] with me and I though it would make for an interesting topic here. I don't really buy the core of the argument that all you have to do to make binary results interesting is to add more rolls. That makes things tedious. In the drive, shoot and resist psychic attack example, the order of those things will matter. Note that I am not saying that "partial successes" are easy to come up with on the fly. It can be a real pain depending on the task -- but that is why most PbtA and FitD games put some of that work on the players, too. What works for me with games like D&D is instead of setting DCs for binary results, is I know the DC scale (8-12-16-20-24) well enough to interpret the results of a check on the fly. The specific situation will determine whether that 8 means "success at a cost" or "limited success" or what. What do you think? Do you prefer binary success or multiple levels of success? Why? Do you agree with the author's idea that you can make binary success more interesting by making checks more complex? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Binary Success vs Multiple Levels of Success
Top