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General Tabletop Discussion
*TTRPGs General
Binary Success vs Multiple Levels of Success
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<blockquote data-quote="zakael19" data-source="post: 9630553" data-attributes="member: 7044099"><p>I guess the question here is a) is combat not a pass/fail conflict drawn out over a long period with a whole lot of highly-mathed rolls akin to the blog's idea about skills and b) are we sometimes solving a conflict that might be a skill roll in some circumstances but a full on initiative into combat in others (eg: you fail the social challenge, COMBAT TIME!). </p><p></p><p>Instead of adding more rolls per se, I find what Errant does really interesting. It merges in Position and Effect from Forged in the Dark play to a D20 based adjudication system. On top of that, it has straightforward calculations for the GM to determine the Difficulty Value of an check ("something of which the result is uncertain and failure has consequences"), and if the DV is 0 or lower once all adjustments have been made - the character automatically succeeds. Position and Effect tell you "for this action, on a failure the outcome will be Eh, not great / about as bad as you'd expect / oh so much worse" and on a success the outcome will be "not quite as much as you wanted / about what you were hoping / even better then expected."</p></blockquote><p></p>
[QUOTE="zakael19, post: 9630553, member: 7044099"] I guess the question here is a) is combat not a pass/fail conflict drawn out over a long period with a whole lot of highly-mathed rolls akin to the blog's idea about skills and b) are we sometimes solving a conflict that might be a skill roll in some circumstances but a full on initiative into combat in others (eg: you fail the social challenge, COMBAT TIME!). Instead of adding more rolls per se, I find what Errant does really interesting. It merges in Position and Effect from Forged in the Dark play to a D20 based adjudication system. On top of that, it has straightforward calculations for the GM to determine the Difficulty Value of an check ("something of which the result is uncertain and failure has consequences"), and if the DV is 0 or lower once all adjustments have been made - the character automatically succeeds. Position and Effect tell you "for this action, on a failure the outcome will be Eh, not great / about as bad as you'd expect / oh so much worse" and on a success the outcome will be "not quite as much as you wanted / about what you were hoping / even better then expected." [/QUOTE]
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