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General Tabletop Discussion
*TTRPGs General
Binary Success vs Multiple Levels of Success
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<blockquote data-quote="Micah Sweet" data-source="post: 9632091" data-attributes="member: 6747251"><p>This entire post, while valid for the playstyle you are supporting, demands that the highest and by far most important priority in the game is that the players are constantly provided with a steady continuous stream of action and drama. This assumption that the most interesting thing for the players be what happens every time is simply not shared by everyone, though as I've noted there are many games that do and that's perfectly fine.</p><p></p><p>Also, accomplishing your goal imperfectly and failing to accomplish your goal but something else happens are <em>not</em> the same thing, at all. Both contain some "fuzziness", but one has you do what you intended and the other does not.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9632091, member: 6747251"] This entire post, while valid for the playstyle you are supporting, demands that the highest and by far most important priority in the game is that the players are constantly provided with a steady continuous stream of action and drama. This assumption that the most interesting thing for the players be what happens every time is simply not shared by everyone, though as I've noted there are many games that do and that's perfectly fine. Also, accomplishing your goal imperfectly and failing to accomplish your goal but something else happens are [I]not[/I] the same thing, at all. Both contain some "fuzziness", but one has you do what you intended and the other does not. [/QUOTE]
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