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Binder Class Interest Check?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8132572" data-attributes="member: 6704184"><p>I have started work on another full class for 5e, this time a full casting (pact magic) summoning focused class named The Binder.</p><p></p><p>The concept is a character that binds supernatural entities and powers and then unleashes them to do their bidding. They will have Vestiges alongside their spells, which allow them to manifest the power of something greater than what you can summon. </p><p></p><p>Instead of having a cantrip that is the round-to-round focus of their battle efficacy, they will be expected to almost always have some sort of thing fighting for them, even if it's just a familiar, and will have vestiges which impart power to one creature the Binder controls. Meanwhile other vestiges will grant them unique summons, and I had an idea that you could occasionally do something really big like summoning a real Power, which shows up and wrecks house for a round, during which you are in a demi-plane and can't do anything or be affected, and then you swap back in and the Greater Vestige or whatever goes away. </p><p></p><p>For subclasses, I'm looking at the way you summon things as what distinguishes archetypes. So, you've got;</p><p></p><ul> <li data-xf-list-type="ul">The guy who has a beefy pet out all the time in a fight, and the Binder directs the pet but does little themself. Out of combat, the Binder would mostly be the focus, though.</li> <li data-xf-list-type="ul">The horde bringer, who focuses on stuff like conjure woodland beings, and has the ability to recharge such a spell when critters have been lost, to bring back downed conjured beings, and unique abilities to such a spell into a true horde, that functions differently. <ul> <li data-xf-list-type="ul">The horde takes up space, making difficult terrain for enemies, and can use it's action to force all enemies near it to make a save vs aoe damage/effects, rather than each part of the horde making attacks.</li> </ul></li> <li data-xf-list-type="ul">The guy who lets beings possess him, becoming a monster temporarily. Class feature to twist any spell that summons a creature, allowing the caster to instead become like those creatures.</li> <li data-xf-list-type="ul">Spirit binder, who has more utility summons than others do, and whose battle summons create zones and buff/debuff effects moreso than dealing a lot of damage.</li> <li data-xf-list-type="ul">The Shadow Hand, who animates their own shadow, and is a decent combatant themself. This would be the gish subclass, along with the possessed guy, with a twist that they have a living shadow companion that also fights with them.</li> </ul><p></p><p>Basic class stuff: </p><ul> <li data-xf-list-type="ul">d6 hit die</li> <li data-xf-list-type="ul">constitution spellcasting ability score</li> <li data-xf-list-type="ul">proficiency in con and int saves</li> <li data-xf-list-type="ul">weird proficiencies, like get polearms and spears, alchemy tools, etc</li> <li data-xf-list-type="ul">possibly a level 3 choice that determines something about how you summon, and what you're good at other than summoning? I like the idea of like, gaining a musical instrument that allows you to have advantage on checks to maintain concentration on spells that control a creature, or a spear or glaive that feeds life from those you hit to your bound creatures, etc, but I don't want to just steal the warlock's boons. <ul> <li data-xf-list-type="ul">Then again, what if we did that? What if we introduced new Pact Boons, and gave the Binder the Pact Boon feature kinda like warriors getting Fighting Styles?</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8132572, member: 6704184"] I have started work on another full class for 5e, this time a full casting (pact magic) summoning focused class named The Binder. The concept is a character that binds supernatural entities and powers and then unleashes them to do their bidding. They will have Vestiges alongside their spells, which allow them to manifest the power of something greater than what you can summon. Instead of having a cantrip that is the round-to-round focus of their battle efficacy, they will be expected to almost always have some sort of thing fighting for them, even if it's just a familiar, and will have vestiges which impart power to one creature the Binder controls. Meanwhile other vestiges will grant them unique summons, and I had an idea that you could occasionally do something really big like summoning a real Power, which shows up and wrecks house for a round, during which you are in a demi-plane and can't do anything or be affected, and then you swap back in and the Greater Vestige or whatever goes away. For subclasses, I'm looking at the way you summon things as what distinguishes archetypes. So, you've got; [LIST] [*]The guy who has a beefy pet out all the time in a fight, and the Binder directs the pet but does little themself. Out of combat, the Binder would mostly be the focus, though. [*]The horde bringer, who focuses on stuff like conjure woodland beings, and has the ability to recharge such a spell when critters have been lost, to bring back downed conjured beings, and unique abilities to such a spell into a true horde, that functions differently. [LIST] [*]The horde takes up space, making difficult terrain for enemies, and can use it's action to force all enemies near it to make a save vs aoe damage/effects, rather than each part of the horde making attacks. [/LIST] [*]The guy who lets beings possess him, becoming a monster temporarily. Class feature to twist any spell that summons a creature, allowing the caster to instead become like those creatures. [*]Spirit binder, who has more utility summons than others do, and whose battle summons create zones and buff/debuff effects moreso than dealing a lot of damage. [*]The Shadow Hand, who animates their own shadow, and is a decent combatant themself. This would be the gish subclass, along with the possessed guy, with a twist that they have a living shadow companion that also fights with them. [/LIST] Basic class stuff: [LIST] [*]d6 hit die [*]constitution spellcasting ability score [*]proficiency in con and int saves [*]weird proficiencies, like get polearms and spears, alchemy tools, etc [*]possibly a level 3 choice that determines something about how you summon, and what you're good at other than summoning? I like the idea of like, gaining a musical instrument that allows you to have advantage on checks to maintain concentration on spells that control a creature, or a spear or glaive that feeds life from those you hit to your bound creatures, etc, but I don't want to just steal the warlock's boons. [LIST] [*]Then again, what if we did that? What if we introduced new Pact Boons, and gave the Binder the Pact Boon feature kinda like warriors getting Fighting Styles? [/LIST] [/LIST] [/QUOTE]
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