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Binder Class Interest Check?
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<blockquote data-quote="DeviousQuail" data-source="post: 8133091" data-attributes="member: 7025431"><p>Fyi, I've never played or seen a binder in play so I'm lacking some context regarding class themes. I'll just stick with mechanics that could be helpful. </p><p></p><p>I can see a basic gameplay loop of the PC's bonus action being used to summon/conjure/alter the "pet" while their action is a choice between cantrip, spell, or charging up a pet's special feature/ability. 5e's summon and pet design have become much better recently, imo, and I would use many of those design choices here. Having the pet act right after the PC in initiative order, a stat block with proficiency bonus or spell level increases to stats, single creature (the horde subclass could make use of the swarm feature to have many pets but only have to control one thing, cutting down on time issues), and use the actions found in their stat block. </p><p></p><p>Different class and subclass abilities could grant additional features that make each pet customizable without needing to include everything in the stat block of the creature.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8133091, member: 7025431"] Fyi, I've never played or seen a binder in play so I'm lacking some context regarding class themes. I'll just stick with mechanics that could be helpful. I can see a basic gameplay loop of the PC's bonus action being used to summon/conjure/alter the "pet" while their action is a choice between cantrip, spell, or charging up a pet's special feature/ability. 5e's summon and pet design have become much better recently, imo, and I would use many of those design choices here. Having the pet act right after the PC in initiative order, a stat block with proficiency bonus or spell level increases to stats, single creature (the horde subclass could make use of the swarm feature to have many pets but only have to control one thing, cutting down on time issues), and use the actions found in their stat block. Different class and subclass abilities could grant additional features that make each pet customizable without needing to include everything in the stat block of the creature. [/QUOTE]
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