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Binder house rules
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<blockquote data-quote="Brian Gibbons" data-source="post: 3390702" data-attributes="member: 7369"><p>I'm about to use the Binder class from Tome of Magic in a new campaign I'm running, and I'm curious as to what common house rules are out there for this class.</p><p></p><p>My reading of the class leads me to two opinions: The power-jump in gaining the ability to bind multiple vestiges needs to be made more gradual, and the difficulty to swap out vestiges decreases the power of the class a bit too much.</p><p></p><p>I would appreciate if anyone with actual experience with a Binder in play could comment as to whether this is actually the case.</p><p></p><p>The house rules I am currently considering are:</p><p></p><p>- A binder may expel a vestige at any time. On a good pact, expelling a vestige is a full-round action. On a bad pact, expelling a vestige requires a five-minute contest of wills, and the binder continues to bear the sign and influence of the vestige for the remainder of the 24-hour period. A vestige will not respond to a summons if you have expelled that vestige within the last 24 hours. A binder may conduct a number of binding ceremonies each day equal to her effective binding level (though, of course, may not have more vestiges bound at any one time than listed in the class table).</p><p></p><p>- The maximum level vestige a binder may bind, as well as the number of vestiges a binder may have bound to her at any one time are as indicated in the table below, in the column under 'Variant':</p><p></p><p>(In the following table, X/Y indicates that the binder can bind a vestige of level X and one of level Y, at the same time. Core = The core Binder; Core (IB) = The core Binder with the Improved Binding feat; Variant = The Binder under the house rule I'm considering. The first two columns are included for comparison purposes.)</p><p>[code]Lvl Core Core (IB) Variant</p><p> 1: 1 2 1</p><p> 2: 1 2 1</p><p> 3: 2 3 2</p><p> 4: 2 3 2/1</p><p> 5: 3 4 3/1</p><p> 6: 3 4 3/2</p><p> 7: 4 4 4/2</p><p> 8: 4/4 5/5 4/3</p><p> 9: 4/4 5/5 4/3/1</p><p>10: 5/5 6/6 5/3/1</p><p>11: 5/5 6/6 5/4/2</p><p>12: 6/6 6/6 6/4/2</p><p>13: 6/6 7/7 6/5/3</p><p>14: 6/6/6 7/7/6 6/5/3/1</p><p>15: 7/7/6 8/8/7 7/5/3/1</p><p>16: 7/7/6 8/8/7 7/6/4/2</p><p>17: 8/8/7 8/8/7 8/6/4/2</p><p>18: 8/8/7 8/8/7 8/6/5/3</p><p>19: 8/8/7 8/8/7 8/7/6/5</p><p>20: 8/8/7/7 8/8/7/7 8/8/7/7[/code]</p><p>To balance the earlier ability to bind multiple vestiges, I would remove the Improved Binding feat and the bonus feat granted at 4th level. (Essentially, for balance purposes, this means you can compare a core Binder using their bonus feat for Improved Binding with this variant. Inasmuch as IB appears to be a given for most Binder builds, that seems appropriate.)</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Brian Gibbons, post: 3390702, member: 7369"] I'm about to use the Binder class from Tome of Magic in a new campaign I'm running, and I'm curious as to what common house rules are out there for this class. My reading of the class leads me to two opinions: The power-jump in gaining the ability to bind multiple vestiges needs to be made more gradual, and the difficulty to swap out vestiges decreases the power of the class a bit too much. I would appreciate if anyone with actual experience with a Binder in play could comment as to whether this is actually the case. The house rules I am currently considering are: - A binder may expel a vestige at any time. On a good pact, expelling a vestige is a full-round action. On a bad pact, expelling a vestige requires a five-minute contest of wills, and the binder continues to bear the sign and influence of the vestige for the remainder of the 24-hour period. A vestige will not respond to a summons if you have expelled that vestige within the last 24 hours. A binder may conduct a number of binding ceremonies each day equal to her effective binding level (though, of course, may not have more vestiges bound at any one time than listed in the class table). - The maximum level vestige a binder may bind, as well as the number of vestiges a binder may have bound to her at any one time are as indicated in the table below, in the column under 'Variant': (In the following table, X/Y indicates that the binder can bind a vestige of level X and one of level Y, at the same time. Core = The core Binder; Core (IB) = The core Binder with the Improved Binding feat; Variant = The Binder under the house rule I'm considering. The first two columns are included for comparison purposes.) [code]Lvl Core Core (IB) Variant 1: 1 2 1 2: 1 2 1 3: 2 3 2 4: 2 3 2/1 5: 3 4 3/1 6: 3 4 3/2 7: 4 4 4/2 8: 4/4 5/5 4/3 9: 4/4 5/5 4/3/1 10: 5/5 6/6 5/3/1 11: 5/5 6/6 5/4/2 12: 6/6 6/6 6/4/2 13: 6/6 7/7 6/5/3 14: 6/6/6 7/7/6 6/5/3/1 15: 7/7/6 8/8/7 7/5/3/1 16: 7/7/6 8/8/7 7/6/4/2 17: 8/8/7 8/8/7 8/6/4/2 18: 8/8/7 8/8/7 8/6/5/3 19: 8/8/7 8/8/7 8/7/6/5 20: 8/8/7/7 8/8/7/7 8/8/7/7[/code] To balance the earlier ability to bind multiple vestiges, I would remove the Improved Binding feat and the bonus feat granted at 4th level. (Essentially, for balance purposes, this means you can compare a core Binder using their bonus feat for Improved Binding with this variant. Inasmuch as IB appears to be a given for most Binder builds, that seems appropriate.) Thoughts? [/QUOTE]
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