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Biomancer and Chaositech?
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<blockquote data-quote="RangerWickett" data-source="post: 3906531" data-attributes="member: 63"><p>Really, there aren't rules for biomancy, at least nothing that is D&D-game-mechanics-y enough for me to bother writing it out. It's mostly just there for flavor, to make Pilus distinct from the other villains. I wanted the different villainous groups to have different schticks.</p><p></p><p>The Ragesians go for the pure "army of tens of thousands" approach, with an emphasis on antimagic to let them actually use all those thousands of warriors without worrying about fireballs. They also summon devils whenever they need to deal with high-level PCs.</p><p></p><p>The Shahalesti go for quality over quantity, using magic and swordplay together. They summon celestials, to show that they're not all bad, though their leader's a ****.</p><p></p><p>The trillith are all powerful monsters with unique powers, with no real unifying tactics, just a common goal.</p><p></p><p>For Pilus, I wanted to go the mad scientist route. He gives me an excuse to put in weird monsters without needing a whole hell of a lot of justification. Want a giant eyeball that shoots lightning? Need a dragon composed of thousands of swarming avians? How about giant intestinal worms that grab PCs and try to drag them into the churning belly of a colossal beast? Or if I want, I can just use chokers, and it fits.</p><p></p><p>So Chaositech? I've never actually read it. But there are biomanced critters in the 5th adventure, as well as the 11th.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3906531, member: 63"] Really, there aren't rules for biomancy, at least nothing that is D&D-game-mechanics-y enough for me to bother writing it out. It's mostly just there for flavor, to make Pilus distinct from the other villains. I wanted the different villainous groups to have different schticks. The Ragesians go for the pure "army of tens of thousands" approach, with an emphasis on antimagic to let them actually use all those thousands of warriors without worrying about fireballs. They also summon devils whenever they need to deal with high-level PCs. The Shahalesti go for quality over quantity, using magic and swordplay together. They summon celestials, to show that they're not all bad, though their leader's a ****. The trillith are all powerful monsters with unique powers, with no real unifying tactics, just a common goal. For Pilus, I wanted to go the mad scientist route. He gives me an excuse to put in weird monsters without needing a whole hell of a lot of justification. Want a giant eyeball that shoots lightning? Need a dragon composed of thousands of swarming avians? How about giant intestinal worms that grab PCs and try to drag them into the churning belly of a colossal beast? Or if I want, I can just use chokers, and it fits. So Chaositech? I've never actually read it. But there are biomanced critters in the 5th adventure, as well as the 11th. [/QUOTE]
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