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[Biotech] Problem with franks
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<blockquote data-quote="takyris" data-source="post: 564036" data-attributes="member: 5171"><p>D&D might be hack & slash in YOUR campaign. Thank you for not assuming that it's the same in everyone else's campaigns.</p><p></p><p>There's certainly combat in my campaign, but there are virtually no "random encounters." I only hit the party with things that actually make sense, and the party would much rather advance the plot than whack on some random monster I picked from the manual.</p><p></p><p>Forget that for a moment, though. You're essentially making the argument that because YOU think that d20 Modern will have less combat, bonuses to physical abilities shouldn't be as "expensive" (in terms of the penalties used to balance them).</p><p></p><p>I don't have a TON of d20 Modern experience under my belt yet, but from what I've seen, the reason that there's less combat is because combat is freakin' dangerous. A +4 to your Con means that you can take four more points of damage without having to make a massive damage check -- and when you DO make that check, you get a +2 on your save. Combats in this system are fast and deadly and really rather unpleasant for anyone but the well-trained or the crazy.</p><p></p><p>You really seem to have issues with one of the big concepts of the whole d20 system -- focus is expensive. It's expensive in Point Buy, where going from 17 to 18 costs more than going from 11 to 12. It's expensive in multiclassing, where the best abilities for spellcasters are only available if you give up the flexibility and (usually) more skill points that you could have by taking other classes to "round yourself out." </p><p></p><p>Right now you've got a much better Strong Hero in the making than you could have made with a human. Sure, he's stupid and unpleasant to be around, but he can hit like nobody's business, he has no penalties to other physical stats, and he can see in the dark. I don't think your complaint is really justified. You might not agree with the way that things are balanced, and heck, it might not even BE balanced for your campaign world, but it's BEEN balanced for the average game world.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 564036, member: 5171"] D&D might be hack & slash in YOUR campaign. Thank you for not assuming that it's the same in everyone else's campaigns. There's certainly combat in my campaign, but there are virtually no "random encounters." I only hit the party with things that actually make sense, and the party would much rather advance the plot than whack on some random monster I picked from the manual. Forget that for a moment, though. You're essentially making the argument that because YOU think that d20 Modern will have less combat, bonuses to physical abilities shouldn't be as "expensive" (in terms of the penalties used to balance them). I don't have a TON of d20 Modern experience under my belt yet, but from what I've seen, the reason that there's less combat is because combat is freakin' dangerous. A +4 to your Con means that you can take four more points of damage without having to make a massive damage check -- and when you DO make that check, you get a +2 on your save. Combats in this system are fast and deadly and really rather unpleasant for anyone but the well-trained or the crazy. You really seem to have issues with one of the big concepts of the whole d20 system -- focus is expensive. It's expensive in Point Buy, where going from 17 to 18 costs more than going from 11 to 12. It's expensive in multiclassing, where the best abilities for spellcasters are only available if you give up the flexibility and (usually) more skill points that you could have by taking other classes to "round yourself out." Right now you've got a much better Strong Hero in the making than you could have made with a human. Sure, he's stupid and unpleasant to be around, but he can hit like nobody's business, he has no penalties to other physical stats, and he can see in the dark. I don't think your complaint is really justified. You might not agree with the way that things are balanced, and heck, it might not even BE balanced for your campaign world, but it's BEEN balanced for the average game world. -Tacky [/QUOTE]
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