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D&D Older Editions, OSR, & D&D Variants
Bioware working on 4e Forgotten Realms MMO
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<blockquote data-quote="PeterWeller" data-source="post: 3842260" data-attributes="member: 55795"><p>They did go with Sony Online Entertainment for Star Wars Galaxies, though I believe the development was shared (and if the rumors I heard were correct, that game's ultimate failure rested on the shoulders of the SOE side of the equation).</p><p></p><p>I was an early fan of SWG*, and I played it for about 18 months immediately after release, so I paid a lot of attention to the train wreck that game became. Towards the end of my period reading and pondering the downward spiral of SWG, I heard rumors that Lucas was pulling the license from Sony and giving it to Bioware, so I'm going to guess that this big, super secret project is the new SWG. If that is the case, let's all cross our fingers and hope smugglers will be able to smuggle.</p><p></p><p></p><p>*"Why, oh why?" you ask. SWG, for all its mechanical faults, was one MMO that truly tried to make actual role playing and character interaction an important, and in many ways, <em>the</em> important part of the game.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3842260, member: 55795"] They did go with Sony Online Entertainment for Star Wars Galaxies, though I believe the development was shared (and if the rumors I heard were correct, that game's ultimate failure rested on the shoulders of the SOE side of the equation). I was an early fan of SWG*, and I played it for about 18 months immediately after release, so I paid a lot of attention to the train wreck that game became. Towards the end of my period reading and pondering the downward spiral of SWG, I heard rumors that Lucas was pulling the license from Sony and giving it to Bioware, so I'm going to guess that this big, super secret project is the new SWG. If that is the case, let's all cross our fingers and hope smugglers will be able to smuggle. *"Why, oh why?" you ask. SWG, for all its mechanical faults, was one MMO that truly tried to make actual role playing and character interaction an important, and in many ways, [i]the[/i] important part of the game. [/QUOTE]
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