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<blockquote data-quote="Ruin Explorer" data-source="post: 3848181" data-attributes="member: 18"><p>Yes but both are very early in development. The Marvel one is being developed by the City of Heroes people (but I wouldn't expect it to be similar to CoH/CoV), and the DC one is even earlier in development with SOE Austin (not to be confused with BioWare Austin).</p><p></p><p>BioWare Austin have certainly succeeded in one thing - muddying the waters over what their real project is. It might well be that speculation has been accurate, but there's been so much different speculation, that not all of it possibly can be. The facts, possibly by design, don't really "add up" to any obvious conclusion either. Further, the only person I know who has BioWare insider knowledge says that the info is "out there" but will say nothing more. Oy vey.</p><p></p><p>The major possibilities are:</p><p></p><p>1) Original IP - I consider this unlikely. Jade Empire has been suggested, but I'd believe it when I saw it. Dragon Age has been too, but that also seems a little far-fetched, and "edgy generic fantasy" isn't a setting that's likely to set the MMORPG world on fire, even with BioWare behind it.</p><p></p><p>2) Star Wars - SOE's license for a SW MMORPG has allegedly been pulled (some time ago), so this isn't too far-fetched. BioWare have sworn, specifically, that they would never do an SW game again, but that seems like the sort of oath that would melt away when eyes fill with dollar signs. This rumour has recently resurfaced, but with no more evidence than before. Even if SWG still existed, a KotOR-era MMO would be possible.</p><p></p><p>Edit - I actually think KotOR is more likely, for Jedi-related reasons. KotOR looks and feels like SW, even without the Empire, but Jedi are common enough that they can be a standard class without shennanigans, and Jedi-counters like cortosis are more common too. Jedi are more diverse, as well, and in general, I think KotOR has a more "MMO-friendly" setting that later-era SW.</p><p></p><p>3) Fallout - Interplay owns the rights to the Fallout MMORPG, but they could sell them on. One of the heads of BioWare Austin (I forget his name) owns <a href="http://www.falloutonline.com" target="_blank">www.falloutonline.com</a>, but I personally suspect this is a joke/obfuscation on his part.</p><p></p><p>4) D&D 4E. FR would be the natural location. This is one of the few franchises the might have the "ooomph" to challenge WoW for PvE Fantasy MMO customers. I also think that PC power is finally around the level where they might actually be able to do an FR that didn't feel like a pathetic, tiny thing (even though, in terms of actual area, it probably would be).</p><p></p><p>If I had to bet? I'd still go with Star Wars of some kind. If I could bet on two, though, it'd be SW and 4E, because 4E is quite likely for BioWare.</p><p></p><p></p><p></p><p>True, but it's never lost or merged any servers yet, either. Population has stayed at 140-200k, fluctuating back and forth, for pretty much it's entire life. That's remarkably steady, if nothing else. Considering the highly off-putting nature of it's complex character design (well, off-putting to many), it's lack of merchandising, and the fact that it's not exactly the most accessible game in the world, I think it's actually done quite well.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 3848181, member: 18"] Yes but both are very early in development. The Marvel one is being developed by the City of Heroes people (but I wouldn't expect it to be similar to CoH/CoV), and the DC one is even earlier in development with SOE Austin (not to be confused with BioWare Austin). BioWare Austin have certainly succeeded in one thing - muddying the waters over what their real project is. It might well be that speculation has been accurate, but there's been so much different speculation, that not all of it possibly can be. The facts, possibly by design, don't really "add up" to any obvious conclusion either. Further, the only person I know who has BioWare insider knowledge says that the info is "out there" but will say nothing more. Oy vey. The major possibilities are: 1) Original IP - I consider this unlikely. Jade Empire has been suggested, but I'd believe it when I saw it. Dragon Age has been too, but that also seems a little far-fetched, and "edgy generic fantasy" isn't a setting that's likely to set the MMORPG world on fire, even with BioWare behind it. 2) Star Wars - SOE's license for a SW MMORPG has allegedly been pulled (some time ago), so this isn't too far-fetched. BioWare have sworn, specifically, that they would never do an SW game again, but that seems like the sort of oath that would melt away when eyes fill with dollar signs. This rumour has recently resurfaced, but with no more evidence than before. Even if SWG still existed, a KotOR-era MMO would be possible. Edit - I actually think KotOR is more likely, for Jedi-related reasons. KotOR looks and feels like SW, even without the Empire, but Jedi are common enough that they can be a standard class without shennanigans, and Jedi-counters like cortosis are more common too. Jedi are more diverse, as well, and in general, I think KotOR has a more "MMO-friendly" setting that later-era SW. 3) Fallout - Interplay owns the rights to the Fallout MMORPG, but they could sell them on. One of the heads of BioWare Austin (I forget his name) owns [url]www.falloutonline.com[/url], but I personally suspect this is a joke/obfuscation on his part. 4) D&D 4E. FR would be the natural location. This is one of the few franchises the might have the "ooomph" to challenge WoW for PvE Fantasy MMO customers. I also think that PC power is finally around the level where they might actually be able to do an FR that didn't feel like a pathetic, tiny thing (even though, in terms of actual area, it probably would be). If I had to bet? I'd still go with Star Wars of some kind. If I could bet on two, though, it'd be SW and 4E, because 4E is quite likely for BioWare. True, but it's never lost or merged any servers yet, either. Population has stayed at 140-200k, fluctuating back and forth, for pretty much it's entire life. That's remarkably steady, if nothing else. Considering the highly off-putting nature of it's complex character design (well, off-putting to many), it's lack of merchandising, and the fact that it's not exactly the most accessible game in the world, I think it's actually done quite well. [/QUOTE]
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