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<blockquote data-quote="The Little Raven" data-source="post: 3850113" data-attributes="member: 10095"><p>Honestly, it's PvP isn't anything special. It has the same mechanics as WoW (target selection, auto-attack, cooldowns, weapon speeds, tick-based regeneration, resource management) with the exception of collision detection between enemy units.</p><p></p><p></p><p></p><p>We'll see. The reason WoW succeeded is that it didn't target the hardcore gamer, like WAR is doing. It targeted people who just wanted to take a break in a fantasy world for a while, and you can play as little or as much as you want.</p><p></p><p></p><p></p><p>The number one reason KotOR is a good idea: the availability of Jedi characters. While many hardcore SWG fans will claim that following the exploits of moisture farmers is totally awesome, the majority of potential customers want to play Star Wars games for that awesome action. Jedi are the number one icon of the setting, and making it a trial to be able to simply unlock the chance to play one will turn off a whole lot of potential players. However, it wasn't entirely SoE's fault, since LucasArts required it set during the Original Trilogy and SoE had to work something in to limit Jedi.</p><p></p><p></p><p></p><p>WoW's more of a cold war. The Horde and Alliance avoid direct confrontation, but still fight through intermediaries (players and allied factions, such as the Battlegrounds).</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3850113, member: 10095"] Honestly, it's PvP isn't anything special. It has the same mechanics as WoW (target selection, auto-attack, cooldowns, weapon speeds, tick-based regeneration, resource management) with the exception of collision detection between enemy units. We'll see. The reason WoW succeeded is that it didn't target the hardcore gamer, like WAR is doing. It targeted people who just wanted to take a break in a fantasy world for a while, and you can play as little or as much as you want. The number one reason KotOR is a good idea: the availability of Jedi characters. While many hardcore SWG fans will claim that following the exploits of moisture farmers is totally awesome, the majority of potential customers want to play Star Wars games for that awesome action. Jedi are the number one icon of the setting, and making it a trial to be able to simply unlock the chance to play one will turn off a whole lot of potential players. However, it wasn't entirely SoE's fault, since LucasArts required it set during the Original Trilogy and SoE had to work something in to limit Jedi. WoW's more of a cold war. The Horde and Alliance avoid direct confrontation, but still fight through intermediaries (players and allied factions, such as the Battlegrounds). [/QUOTE]
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