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<blockquote data-quote="Ruin Explorer" data-source="post: 3862059" data-attributes="member: 18"><p>The Diablo series, including Diablo 2, has sold 17 million copies. That's considerably more than any combination of Warcraft figures that I'm aware of. Source: <a href="http://en.wikipedia.org/wiki/Diablo_II" target="_blank">http://en.wikipedia.org/wiki/Diablo_II</a></p><p></p><p></p><p></p><p>No it means you're not capable of understanding basic English. I never said that they were "right" or that WAR would "kill WoW" (I mean wtf are you talking about?). I said that they were "aware" of it and that this could potentially help it.</p><p></p><p></p><p></p><p>This is an OUTRIGHT LIE. There is not a single podcast or interview which says ANYTHING AT ALL like that. I don't know where you heard this, but unless you point to what you're claiming, you're just a liar. They have REPEATEDLY GONE OUT OF THEIR WAY to STRESS that it's a casual-friendly game. There is really no basis for your claims in the least.</p><p></p><p></p><p></p><p>So clueless! RVR is ALL ABOUT COOPERATION! Did you ever play Dark Age of Camelot? It's about cooperating with the rest of your Realm to defeat the other Realm. WoW vaguely simulates this from time to time, but with WAR the COOPERATION is the focus. That you're competing with enemy players in your cooperation makes it more complex and interesting and stops it being "mean bastard"-type PvP. It's not PvP, indeed, it's RvR.</p><p></p><p></p><p></p><p>Are you intentionally spreading misinformation, or are you just wrong a lot?</p><p></p><p>Skirmishes - No, in WoW there are NO REWARDS for World PvP. In WAR, there is XP and renown (which is much more meaningful than the tiny amounts of honor one gets from killing someone in WoW).</p><p></p><p>Battlefields - No different? Hahahahaha. Uh, yeah, pretty different. Similar ideas, far better implementation. They're in EVERY ZONE IN THE GAME, not a few high-end zones, and they're worth VICTORY POINTS, not just some lame PvE bonus.</p><p></p><p>Scenarios - Yeah, BGs are a good comparison, only with 40 different ones instead of 4 (literally), with a semi-universal faction system and none of this "I need tokens from X!" idiocy, and they GIVE XP as well as renown and the quasi-faction. The XP alone is a pretty huge difference.</p><p></p><p>There are no NPCs in the Scenarios, you're working on outdated information there.</p><p></p><p>Campaigns are HUGELY DIFFERENT to city raids. City raids are simply little things anyone can do, just run in with 40-odd people, kills the boss mobs, run out. Campaigns require to build up VICTORY POINTS from the battlefields, scenarios, and skirmishes, and use win SPECIFIC battlefield objectives and scenarios in order to progress, and ultimately you get to sack the city and run away with stuff - this is indeed the game's most "rewarding" form of PvP (but there are alleged to be very rewarding forms of PvE too).</p><p></p><p></p><p></p><p>I'm afraid I don't believe your beta claims at all, because you seem utterly ill-informed about so much of the game. Did you log in once and have a look round and then log out or something? Maybe one of your friends has a beta account, but I have difficulty believing you do.</p><p></p><p></p><p></p><p>Uh, did I say otherwise? No. MMORPGs that shuffle players around instead of growing the market are the ones developers need to be leery of, aren't they? Ones that grow the market benefit everyone and are thus not so much of a threat. Ones that shuffle players around are when you need to be careful.</p><p></p><p></p><p></p><p>Wow, that's just childish nonsense. The devs are talking about a game that they're actually making, and not "hyping it" in the least. Comparing to Daikatana is just silly trolling, frankly. If you are trolling, btw, as I suspect, good job.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 3862059, member: 18"] The Diablo series, including Diablo 2, has sold 17 million copies. That's considerably more than any combination of Warcraft figures that I'm aware of. Source: [url]http://en.wikipedia.org/wiki/Diablo_II[/url] No it means you're not capable of understanding basic English. I never said that they were "right" or that WAR would "kill WoW" (I mean wtf are you talking about?). I said that they were "aware" of it and that this could potentially help it. This is an OUTRIGHT LIE. There is not a single podcast or interview which says ANYTHING AT ALL like that. I don't know where you heard this, but unless you point to what you're claiming, you're just a liar. They have REPEATEDLY GONE OUT OF THEIR WAY to STRESS that it's a casual-friendly game. There is really no basis for your claims in the least. So clueless! RVR is ALL ABOUT COOPERATION! Did you ever play Dark Age of Camelot? It's about cooperating with the rest of your Realm to defeat the other Realm. WoW vaguely simulates this from time to time, but with WAR the COOPERATION is the focus. That you're competing with enemy players in your cooperation makes it more complex and interesting and stops it being "mean bastard"-type PvP. It's not PvP, indeed, it's RvR. Are you intentionally spreading misinformation, or are you just wrong a lot? Skirmishes - No, in WoW there are NO REWARDS for World PvP. In WAR, there is XP and renown (which is much more meaningful than the tiny amounts of honor one gets from killing someone in WoW). Battlefields - No different? Hahahahaha. Uh, yeah, pretty different. Similar ideas, far better implementation. They're in EVERY ZONE IN THE GAME, not a few high-end zones, and they're worth VICTORY POINTS, not just some lame PvE bonus. Scenarios - Yeah, BGs are a good comparison, only with 40 different ones instead of 4 (literally), with a semi-universal faction system and none of this "I need tokens from X!" idiocy, and they GIVE XP as well as renown and the quasi-faction. The XP alone is a pretty huge difference. There are no NPCs in the Scenarios, you're working on outdated information there. Campaigns are HUGELY DIFFERENT to city raids. City raids are simply little things anyone can do, just run in with 40-odd people, kills the boss mobs, run out. Campaigns require to build up VICTORY POINTS from the battlefields, scenarios, and skirmishes, and use win SPECIFIC battlefield objectives and scenarios in order to progress, and ultimately you get to sack the city and run away with stuff - this is indeed the game's most "rewarding" form of PvP (but there are alleged to be very rewarding forms of PvE too). I'm afraid I don't believe your beta claims at all, because you seem utterly ill-informed about so much of the game. Did you log in once and have a look round and then log out or something? Maybe one of your friends has a beta account, but I have difficulty believing you do. Uh, did I say otherwise? No. MMORPGs that shuffle players around instead of growing the market are the ones developers need to be leery of, aren't they? Ones that grow the market benefit everyone and are thus not so much of a threat. Ones that shuffle players around are when you need to be careful. Wow, that's just childish nonsense. The devs are talking about a game that they're actually making, and not "hyping it" in the least. Comparing to Daikatana is just silly trolling, frankly. If you are trolling, btw, as I suspect, good job. [/QUOTE]
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