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Birthright Comparison with Empire
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<blockquote data-quote="Silveras" data-source="post: 1242153" data-attributes="member: 6271"><p><strong>My approach in adapting BR</strong></p><p></p><p>My approach in adapting Birthright was to remove some of the world-specific elements of the design. Magic, for example, was decreased as the level of civilization in a region increased. That did not work for my homebrew, but was a perfectly good model for some other worlds. As such, I think that would make a better variant than standard arrangement. </p><p></p><p>To some degree, I agree with Joe B. that there is little difference among the classes when it comes to the day-to-day tasks of administering a domain. So I envisioned a 5-level Prestige Class, called the Regent, that embodied those shared mechanics. </p><p></p><p>My Regent class was easy to qualify for. The only requirements were a noble bloodline and some domain to rule. The Regent could use his/her class level as a modifier on performing Domain Actions; thus, the higher level Regent you were, the more likely it was that you could get something accomplished. </p><p></p><p>Also, the "scale" idea of Empire was here, too -- I envisioned level 1 Regents as being minor nobles with a local regional base (or a crimelord in one ward of a city), level 2 Regents as wielding power within a province (across multiple cities, for example, but still localized), a level 3 regent wielding power over the equivalent a Birthright domain, and so on. Those were more NPC design notions in my head than hard-and-fast rules I wrote in, though. </p><p></p><p>Regents began their career with a "Regency Focus". I wanted to preserve the types of power bases that had been in Birthright, but I also wanted to separate them from the classes, precisely because in 3rd Edition D&D multi-classing is so much more common. So, I created a range of Regency Focus choices, includng Urban, Rural, Trade, Criminal, Military, Religious, and Arcane. Birthright had rolled both legal and illegal economic activities into the Guilds; I separated them, as I saw potential for better use that way. All Regents, at 1st level, chose either Urban or Rural, and got their choice of any 1 other additional focus. </p><p></p><p>Urban, in my modified rules, was equivalent to Birthright's Provinces. I disliked the way Birthright handled tribes, however, so Rural was my answer to that. I made the tribe a self-contained, small, mobile pseudo-province. A Barbarian regent would take Rural and probably Law, while a Fighter in more civilized land would probably choose Urban and Law. Still, a Cleric with a militaristic-minded player could choose to focus on Law instead of Temples, if s/he so wished. </p><p></p><p>Ultimately, that is why I disagreed with Joe B. on the ability to represent non-landed power bases without being setting specific. This arrangement allows the regent to combine land with any of the other power bases, and is usable in pretty much any setting. The trappings, the flavor elements, will differ from setting to setting, but the mechanics (<strong>should</strong>) translate to any with little or no effort.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1242153, member: 6271"] [b]My approach in adapting BR[/b] My approach in adapting Birthright was to remove some of the world-specific elements of the design. Magic, for example, was decreased as the level of civilization in a region increased. That did not work for my homebrew, but was a perfectly good model for some other worlds. As such, I think that would make a better variant than standard arrangement. To some degree, I agree with Joe B. that there is little difference among the classes when it comes to the day-to-day tasks of administering a domain. So I envisioned a 5-level Prestige Class, called the Regent, that embodied those shared mechanics. My Regent class was easy to qualify for. The only requirements were a noble bloodline and some domain to rule. The Regent could use his/her class level as a modifier on performing Domain Actions; thus, the higher level Regent you were, the more likely it was that you could get something accomplished. Also, the "scale" idea of Empire was here, too -- I envisioned level 1 Regents as being minor nobles with a local regional base (or a crimelord in one ward of a city), level 2 Regents as wielding power within a province (across multiple cities, for example, but still localized), a level 3 regent wielding power over the equivalent a Birthright domain, and so on. Those were more NPC design notions in my head than hard-and-fast rules I wrote in, though. Regents began their career with a "Regency Focus". I wanted to preserve the types of power bases that had been in Birthright, but I also wanted to separate them from the classes, precisely because in 3rd Edition D&D multi-classing is so much more common. So, I created a range of Regency Focus choices, includng Urban, Rural, Trade, Criminal, Military, Religious, and Arcane. Birthright had rolled both legal and illegal economic activities into the Guilds; I separated them, as I saw potential for better use that way. All Regents, at 1st level, chose either Urban or Rural, and got their choice of any 1 other additional focus. Urban, in my modified rules, was equivalent to Birthright's Provinces. I disliked the way Birthright handled tribes, however, so Rural was my answer to that. I made the tribe a self-contained, small, mobile pseudo-province. A Barbarian regent would take Rural and probably Law, while a Fighter in more civilized land would probably choose Urban and Law. Still, a Cleric with a militaristic-minded player could choose to focus on Law instead of Temples, if s/he so wished. Ultimately, that is why I disagreed with Joe B. on the ability to represent non-landed power bases without being setting specific. This arrangement allows the regent to combine land with any of the other power bases, and is usable in pretty much any setting. The trappings, the flavor elements, will differ from setting to setting, but the mechanics ([B]should[/B]) translate to any with little or no effort. [/QUOTE]
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