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*Pathfinder & Starfinder
Birthright conversion for non-Cerilian games
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<blockquote data-quote="Bendris Noulg" data-source="post: 1362033" data-attributes="member: 6398"><p>Oh, heavens, no... I don't mean to suggest <em>replacing</em> Bloodlines. What I'd like is to have different means available within the same world. For instance, if you introduce another continent in the BR setting (hypothetical, folks... No one needs a dogma hammer here...), there would be no story-based reason for the rulers of this land to have Bloodlines. However, one culture could have leadership by Druidic ritual (ala Uther/Arthur), while another could be trial-by-spirits (ala The Great Bear). In this manner, the rulers of the second continent would have similar abilities (maintaining a balance between the lands) without attempting to justify "Bloodlines" existing where they technically shouldn't; The inherited "enigma" is mechanically the same as a Bloodline, only the story-based reason for gaining it changes.</p><p> </p><p>For example, the Chief's son, that merges with the Bear Spirit, would gain the power of the former Chief. In this instance, it is the father, but it wouldn't have to be: Anyone the Bear Spirit deams worthy of succession gains the enigma. In addition, tribal elders, shaman, and warrior-lords could also take similar tests with other spirits, reproducing the "family" in numbers if not in structure by having the lesser strength enigmas.</p><p> </p><p>(When you think about it, I half-wrote the rule just now, didn't I?)</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1362033, member: 6398"] Oh, heavens, no... I don't mean to suggest [i]replacing[/i] Bloodlines. What I'd like is to have different means available within the same world. For instance, if you introduce another continent in the BR setting (hypothetical, folks... No one needs a dogma hammer here...), there would be no story-based reason for the rulers of this land to have Bloodlines. However, one culture could have leadership by Druidic ritual (ala Uther/Arthur), while another could be trial-by-spirits (ala The Great Bear). In this manner, the rulers of the second continent would have similar abilities (maintaining a balance between the lands) without attempting to justify "Bloodlines" existing where they technically shouldn't; The inherited "enigma" is mechanically the same as a Bloodline, only the story-based reason for gaining it changes. For example, the Chief's son, that merges with the Bear Spirit, would gain the power of the former Chief. In this instance, it is the father, but it wouldn't have to be: Anyone the Bear Spirit deams worthy of succession gains the enigma. In addition, tribal elders, shaman, and warrior-lords could also take similar tests with other spirits, reproducing the "family" in numbers if not in structure by having the lesser strength enigmas. (When you think about it, I half-wrote the rule just now, didn't I?) [/QUOTE]
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Birthright conversion for non-Cerilian games
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