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Birthright Conversion WIP
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<blockquote data-quote="Jessica" data-source="post: 6764425" data-attributes="member: 6796107"><p><span style="color: #000000"><span style="font-family: 'Arial'">I caught the nostalgia bug after digging out my Birthright boxed set and I kinda want to run a game of it in 5e when my schedule opens up and/or when I finish my current campaign of 13th Age I just started. I was considering keeping as much as I could from the 2e aspect of the setting(including race restrictions on class, multiclassing restrictions, ability score requirements, and followers for classes that get them). To offset the whole ability score requirement thing, I would probably use one of the really generous ability score rolling methods (possibly 5d6 drop the two lowest or maybe 4d6 drop the lowest twelve times and pick six of your choice) since some classes that are used to having a super high score in a certain stat might not have that option(e.g. Enchanters requiring a 9 Int and 16 Cha means that they won't have a high score going to Dex or Con like they normally do). So here is kind of what I was thinking so far in differences from normal 5e/Birthright:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Races</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Human</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Use variant human with the following changes</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Anuirean)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Increase: Your Wisdom score increases by 1, and one other ability score of your choice increase by 1.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Skills: You gain proficiency in one skill of your choice from among Deception, History, Insight, or Persuasion.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Languages: You can speak, read, and write Anuirean and one extra language of your choice.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Brecht)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Increase: Your Dexterity score increases by 1, and one other ability score of your choice increase by 1.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Skills: You gain proficiency in one skill of your choice from among Deception, Perception, Persuasion, or Sleight of Hand.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Languages: You can speak, read, and write Low Brecht, High Brecht, and one extra language of your choice.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Khinasi)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Increase: Your Intelligence score increases by 1, and one other ability score of your choice increase by 1.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Skills: You gain proficiency in one skill of your choice from among Arcana, History, Insight, Medicine, or Persuasion.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Languages: You can speak, read, and write Basarji and one extra language of your choice.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Rjurik)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Increase: Your Constitution score increases by 1, and one other ability score of your choice increase by 1.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Skills: You gain proficiency in one skill of your choice from among Nature, Perception, Religion, Stealth, or Survival.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Languages: You can speak, read, and write Rjuven and one extra language of your choice.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Vos)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Increase: Your Strength score increases by 1, and one other ability score of your choice increase by 1.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Skills: You gain proficiency in one skill of your choice from among Animal Handling, Intimidation, Perception, or Survival.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Languages: You can speak, read, and write Vos and one extra language of your choice.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Dwarf</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">All dwarves use the Karamhul Dwarf subrace</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Karamhul Dwarf)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Increase: You Strength score increases by 1.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dense Body: You have resistance against bludgeoning damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Languages: You can speak, read, and write Karamhul and one extra language of your choice.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Elf</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">All elves use the Sidhelien Elf subrace</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Sidhelien Elf)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Increase: Your Intelligence score increases by 1.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Cantrip: You know one cantrip of your choice from the druid spell list. Intelligence is your spellcasting ability for it.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Nature’s Stride: Mving through non-magical difficult terrain does not cost you extra movement. A creature trying to track you through natural terrain does so with disadvantage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Languages: You can speak, read, and write Sidhelien and one other language of your choice.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Classes: They would definitely have pre-reqs and a person would be required to meet the ability pre-reqs for AT LEAST one of the subclasses in order to take a given class. I think I would just have the classes that were in core 2e plus Barbarians but allow almost all of the subclasses that have been published for said classes so far. I'm not sure how I feel about Warlocks because I'm not sure if they would fit in with Birthright. Classes will gain followers in the same way they do in 2e for their given class and Cha will generally play the same role in terms of followers.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>All Classes</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">[sblock]Skills: Add Administration, Law, and Leadership as one of the skills your class can choose from.[/sblock]</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Barbarian</u></span></span></p><p>[sblock]<span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Berserker, Totem Warrior)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Str 12, Dex 9, Con 12 (from CBH)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Str & Con is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human(Rjurik and Vos) only</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Battlerager)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Str 12, Dex 9, Con 12 (from CBH)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Str & Con is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dwarf only</span></span>[/sblock]</p><p></p><p><u><span style="color: #000000"><span style="font-family: 'Arial'">Bard</span></span></u></p><p><u><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></u>[sblock]<span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add Intrigue as one of the skills your class can choose from.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Lore, Valor)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Dex 12, Int 13, Cha 15 (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Dex & Cha is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Elf, Half Elf</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Base spell list is trimmed down to Enchantment, Illusion, and Divination spells only. Magical Secrets can grab spells from other schools of magic only if the PC is a Elf, Half Elf, or blooded Human</span></span>[/sblock]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Cleric</u></span></span></p><p>[sblock]<span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add Diplomacy as one of the skills your class can choose from.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Avani)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Int 12, Wis 9 (from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any non-chaotic</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Arcana, Knowledge, Light</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves, and Halflings</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Belinik)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Str 12, Con 12, Wis 9 (from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any evil</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: War</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Cuiraecen)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Str 12, Wis 9 (from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any non-lawful</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Tempest, War</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Eloele)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Dex 12, Wis 9 (from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any chaotic</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Trickery</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Erik)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Con 14, Wis 12 (from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any non-evil</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Nature</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Haelyn)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Str 12, Wis 9 (from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any non-lawful</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Life, Light, War</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Kriesha)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Con 12, Wis 9 (from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Female only if among Vos</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any evil</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Nature, Tempest</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Laerme)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Wis 9, Cha 12(from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any good</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Life, Light</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Moradin)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Wis 9(from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Lawful good, lawful neutral, or neutral good</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Knowledge, Life, War</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dwarves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Nesirie)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Wis 12(from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any non-evil</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Life, Nature, Tempest</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Ruornil)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Int 12, Wis 9(from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any neutral</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Arcana</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Sera)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Wis 9, Cha 12(from PHB/BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alignment: Any</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Domain: Knowledge, Trickery</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Half Elves</span></span>[/sblock]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Druid</u></span></span></p><p>[sblock]<span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add Diplomacy as one of the skills your class can choose from.</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Land, Moon)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Con 14, Wis 12, Cha 15 (from mixing PHB and BR rulebook)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">worships Erik if Human</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add Diplomacy as one of the skills your class can choose from.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Wis & Cha is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Humans, Elves, Halfelves</span></span>[/sblock]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Fighter</u></span></span></p><p>[sblock]<span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Champion, Battlemaster, Banneret[i.e. Purple Dragon Knight])</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Str 9 (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Str is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">All races</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Eldritch Knight)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Str 9, Int 9 (from PHB mixing Mage and Fighter)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Str is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Elves, Half Elves, and blooded Humans only</span></span>[/sblock]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Magician</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">[sblock]Skills: No changes</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">[/sblock]</span></span>[sblock]Prereqs: Dex 12, Int 12, Wis 14</p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Int & Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Humans only</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">In all respects the same as a Wizard but with all the benefits of both the Divination and Illusion archetypes but all non-Illusion/non-Divination spells above 2nd level are removed from the PC's spell list. Also gains proficiency in all simple weapons, short swords, adn rapiers.</span></span>[/sblock]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Paladin</u></span></span></p><p>[sblock]<span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Devotion, Ancients, Vengeance, Crown)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Str 12, Con 9, Wis 13, Cha 17 (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Str & Cha is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Must meet deity's alignment requirements</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Deity: Must choose a deity from among Avani(Devotion), Belinik(Vengeance), Cuiracaen(Vengeance), Erik(Ancients), Haelyn(Devotion or Crown), Nesirie(Devotion; female only)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Humans only</span></span>[/sblock]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Ranger</u></span></span></p><p>[sblock]<span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Hunter, Beastmaster)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Str 13, Dex 13, Con 14, Wis 14</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Str, Dex, & Wis is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Elf, Half Elf</span></span>[/sblock]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Rogue</u></span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span>[sblock]<span style="color: #000000"><span style="font-family: 'Arial'">Skills: Add Intrigue as one of the skills your class can choose from.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Thief, Assassin, Mastermind, Swashbuckler)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Dex 9 (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Dex is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">All races</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Arcane Trickster)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: Dex 9, Int 9 (from PHB mixing Mage and Rogue)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Dex is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Elf, Half Elf</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span>You can only take non-Enchantment/Illusion/Divination spells if you are an Elf, Half Elf, or blooded Human[/sblock]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Wizard</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u></u></span></span><span style="color: #000000"><span style="font-family: 'Arial'">[sblock]Skills: No changes</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">[/sblock]</span></span>[sblock](Abjuration)</p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: 9 Int, 15 Wis (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Int is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human only</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Conjuration)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: 9 Int, 15 Con (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Int is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human and Half Elf</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Enchantment)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: 9 Int, 16 Cha (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Int is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human, Elf, Half Elf</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Evocation)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: 9 Int, 16 Con (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Int is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Necromancy)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: 9 Int, 16 Wis (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Int is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Transmutation)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: 9 Int, 15 Dex (from PHB)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Int is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Human and Half Elf</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">(Spellsinger)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prereqs: 13 Str, 15 Dex, 13 Con, 15 Int (from CBoE)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">+10% xp if Int is 16 or higher</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Half Elf and Elf</span></span>[/sblock]</p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Multiclassing: Non-humans can choose to multiclass. The decision to multiclass must be made at 1st level and they must meet the requirements listed in the 5e PHB in addition to normal class requirements. At all times from 2nd level onwards, the classes must remain within one level of each other. I'm considering being more generous in the skills/proficiencies gained for multiclassing for non-humans since they have it rough already(possibly gain all of the armor/weapon proficiencies from both classes and for skill proficiencies get the higher starting amount of skills of the two classes and then choose from either's class skill list).</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dwarves: May be Fighter/Clerics or Fighter/Rogues</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Elves: May be Fighter/Wizards, Fighter/Rogues, or Rogue/Wizards</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Half Elves: May be Fighter/Wizards, Fighter/Rogues, Fighter/Clerics, Fighter/Druids, Rogue/Wizards, Rogue/Druids, and Rogue/Clerics</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Halflings: May be Fighter/Rogues or Fighter/Clerics</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dualclassing: Humans use the normal multiclassing rules except they can only multiclass to one class other than the one they started with and once they multiclass then they can never gain levels again in their original class.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">CREDIT: Some of the stuff on here is influenced heavily/borrowed from the conversion guides on Birthright.net. I don't remember which is from which author but Birthright.net is a big help. Here is the one I took most of the stuff from races from: </span></span>http://boldpueblo.com/downloads/5e/5e-birthright-conversion.pdf</p></blockquote><p></p>
[QUOTE="Jessica, post: 6764425, member: 6796107"] [COLOR=#000000][FONT=Arial]I caught the nostalgia bug after digging out my Birthright boxed set and I kinda want to run a game of it in 5e when my schedule opens up and/or when I finish my current campaign of 13th Age I just started. I was considering keeping as much as I could from the 2e aspect of the setting(including race restrictions on class, multiclassing restrictions, ability score requirements, and followers for classes that get them). To offset the whole ability score requirement thing, I would probably use one of the really generous ability score rolling methods (possibly 5d6 drop the two lowest or maybe 4d6 drop the lowest twelve times and pick six of your choice) since some classes that are used to having a super high score in a certain stat might not have that option(e.g. Enchanters requiring a 9 Int and 16 Cha means that they won't have a high score going to Dex or Con like they normally do). So here is kind of what I was thinking so far in differences from normal 5e/Birthright:[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][U]Races[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial][U]Human[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Use variant human with the following changes[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Anuirean)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ability Score Increase: Your Wisdom score increases by 1, and one other ability score of your choice increase by 1.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Skills: You gain proficiency in one skill of your choice from among Deception, History, Insight, or Persuasion.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Languages: You can speak, read, and write Anuirean and one extra language of your choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Brecht)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ability Score Increase: Your Dexterity score increases by 1, and one other ability score of your choice increase by 1.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Skills: You gain proficiency in one skill of your choice from among Deception, Perception, Persuasion, or Sleight of Hand.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Languages: You can speak, read, and write Low Brecht, High Brecht, and one extra language of your choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Khinasi)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ability Score Increase: Your Intelligence score increases by 1, and one other ability score of your choice increase by 1.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Skills: You gain proficiency in one skill of your choice from among Arcana, History, Insight, Medicine, or Persuasion.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Languages: You can speak, read, and write Basarji and one extra language of your choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Rjurik)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ability Score Increase: Your Constitution score increases by 1, and one other ability score of your choice increase by 1.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Skills: You gain proficiency in one skill of your choice from among Nature, Perception, Religion, Stealth, or Survival.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Languages: You can speak, read, and write Rjuven and one extra language of your choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Vos)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ability Score Increase: Your Strength score increases by 1, and one other ability score of your choice increase by 1.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Skills: You gain proficiency in one skill of your choice from among Animal Handling, Intimidation, Perception, or Survival.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Languages: You can speak, read, and write Vos and one extra language of your choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][U]Dwarf[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]All dwarves use the Karamhul Dwarf subrace[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Karamhul Dwarf)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ability Score Increase: You Strength score increases by 1.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Dense Body: You have resistance against bludgeoning damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Languages: You can speak, read, and write Karamhul and one extra language of your choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][U]Elf[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]All elves use the Sidhelien Elf subrace[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Sidhelien Elf)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ability Score Increase: Your Intelligence score increases by 1.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Cantrip: You know one cantrip of your choice from the druid spell list. Intelligence is your spellcasting ability for it.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Nature’s Stride: Mving through non-magical difficult terrain does not cost you extra movement. A creature trying to track you through natural terrain does so with disadvantage.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Languages: You can speak, read, and write Sidhelien and one other language of your choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Classes: They would definitely have pre-reqs and a person would be required to meet the ability pre-reqs for AT LEAST one of the subclasses in order to take a given class. I think I would just have the classes that were in core 2e plus Barbarians but allow almost all of the subclasses that have been published for said classes so far. I'm not sure how I feel about Warlocks because I'm not sure if they would fit in with Birthright. Classes will gain followers in the same way they do in 2e for their given class and Cha will generally play the same role in terms of followers.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][U]All Classes[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial][sblock]Skills: Add Administration, Law, and Leadership as one of the skills your class can choose from.[/sblock][/FONT][/COLOR] [COLOR=#000000][FONT=Arial][U]Barbarian[/U][/FONT][/COLOR] [sblock][COLOR=#000000][FONT=Arial]Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Berserker, Totem Warrior)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Str 12, Dex 9, Con 12 (from CBH)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Str & Con is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human(Rjurik and Vos) only[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Battlerager)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Str 12, Dex 9, Con 12 (from CBH)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Str & Con is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Dwarf only[/FONT][/COLOR][/sblock] [U][COLOR=#000000][FONT=Arial]Bard [/FONT][/COLOR][/U][sblock][COLOR=#000000][FONT=Arial]Skills: Add Intrigue as one of the skills your class can choose from. [/FONT][/COLOR][COLOR=#000000][FONT=Arial] (Lore, Valor)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Dex 12, Int 13, Cha 15 (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Dex & Cha is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Elf, Half Elf[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Base spell list is trimmed down to Enchantment, Illusion, and Divination spells only. Magical Secrets can grab spells from other schools of magic only if the PC is a Elf, Half Elf, or blooded Human[/FONT][/COLOR][/sblock] [COLOR=#000000][FONT=Arial][U]Cleric[/U][/FONT][/COLOR] [sblock][COLOR=#000000][FONT=Arial]Skills: Add Diplomacy as one of the skills your class can choose from.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Avani)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Int 12, Wis 9 (from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any non-chaotic[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Arcana, Knowledge, Light[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves, and Halflings[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Belinik)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Str 12, Con 12, Wis 9 (from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any evil[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: War[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Cuiraecen)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Str 12, Wis 9 (from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any non-lawful[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Tempest, War[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Eloele)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Dex 12, Wis 9 (from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any chaotic[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Trickery[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Erik)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Con 14, Wis 12 (from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any non-evil[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Nature[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Haelyn)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Str 12, Wis 9 (from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any non-lawful[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Life, Light, War[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Kriesha)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Con 12, Wis 9 (from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Female only if among Vos[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any evil[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Nature, Tempest[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Laerme)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Wis 9, Cha 12(from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any good[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Life, Light[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Moradin)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Wis 9(from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Lawful good, lawful neutral, or neutral good[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Knowledge, Life, War[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Dwarves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Nesirie)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Wis 12(from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any non-evil[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Life, Nature, Tempest[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Ruornil)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Int 12, Wis 9(from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any neutral[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Arcana[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Sera)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Wis 9, Cha 12(from PHB/BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Alignment: Any[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Domain: Knowledge, Trickery[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Half Elves[/FONT][/COLOR][/sblock] [COLOR=#000000][FONT=Arial][U]Druid[/U][/FONT][/COLOR] [sblock][COLOR=#000000][FONT=Arial]Skills: Add Diplomacy as one of the skills your class can choose from.[/FONT][/COLOR][COLOR=#000000][FONT=Arial] (Land, Moon)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Con 14, Wis 12, Cha 15 (from mixing PHB and BR rulebook)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]worships Erik if Human[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Skills: Add Diplomacy as one of the skills your class can choose from.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Wis & Cha is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Humans, Elves, Halfelves[/FONT][/COLOR][/sblock] [COLOR=#000000][FONT=Arial][U]Fighter[/U][/FONT][/COLOR] [sblock][COLOR=#000000][FONT=Arial]Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Champion, Battlemaster, Banneret[i.e. Purple Dragon Knight])[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Str 9 (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Str is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]All races[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Eldritch Knight)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Str 9, Int 9 (from PHB mixing Mage and Fighter)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Str is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Elves, Half Elves, and blooded Humans only[/FONT][/COLOR][/sblock] [COLOR=#000000][FONT=Arial][U]Magician[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial][sblock]Skills: No changes [/sblock][/FONT][/COLOR][sblock]Prereqs: Dex 12, Int 12, Wis 14 [COLOR=#000000][FONT=Arial]+10% xp if Int & Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Humans only[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]In all respects the same as a Wizard but with all the benefits of both the Divination and Illusion archetypes but all non-Illusion/non-Divination spells above 2nd level are removed from the PC's spell list. Also gains proficiency in all simple weapons, short swords, adn rapiers.[/FONT][/COLOR][/sblock] [COLOR=#000000][FONT=Arial][U]Paladin[/U][/FONT][/COLOR] [sblock][COLOR=#000000][FONT=Arial]Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from. [/FONT][/COLOR][COLOR=#000000][FONT=Arial] (Devotion, Ancients, Vengeance, Crown)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Str 12, Con 9, Wis 13, Cha 17 (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Str & Cha is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Must meet deity's alignment requirements[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Deity: Must choose a deity from among Avani(Devotion), Belinik(Vengeance), Cuiracaen(Vengeance), Erik(Ancients), Haelyn(Devotion or Crown), Nesirie(Devotion; female only)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Humans only[/FONT][/COLOR][/sblock] [COLOR=#000000][FONT=Arial][U]Ranger[/U][/FONT][/COLOR] [sblock][COLOR=#000000][FONT=Arial]Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from. [/FONT][/COLOR][COLOR=#000000][FONT=Arial] (Hunter, Beastmaster)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Str 13, Dex 13, Con 14, Wis 14[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Skills: Add both Siegecraft and Strategy as one of the skills your class can choose from.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Str, Dex, & Wis is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Elf, Half Elf[/FONT][/COLOR][/sblock] [COLOR=#000000][FONT=Arial][U]Rogue[/U][/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][sblock][COLOR=#000000][FONT=Arial]Skills: Add Intrigue as one of the skills your class can choose from. [/FONT][/COLOR][COLOR=#000000][FONT=Arial] (Thief, Assassin, Mastermind, Swashbuckler)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Dex 9 (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Dex is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]All races[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Arcane Trickster)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: Dex 9, Int 9 (from PHB mixing Mage and Rogue)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Dex is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Elf, Half Elf [/FONT][/COLOR]You can only take non-Enchantment/Illusion/Divination spells if you are an Elf, Half Elf, or blooded Human[/sblock] [COLOR=#000000][FONT=Arial][U]Wizard [/U][/FONT][/COLOR][COLOR=#000000][FONT=Arial][sblock]Skills: No changes [/sblock][/FONT][/COLOR][sblock](Abjuration) [COLOR=#000000][FONT=Arial]Prereqs: 9 Int, 15 Wis (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Int is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human only[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Conjuration)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: 9 Int, 15 Con (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Int is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human and Half Elf[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Enchantment)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: 9 Int, 16 Cha (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Int is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human, Elf, Half Elf[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Evocation)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: 9 Int, 16 Con (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Int is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Necromancy)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: 9 Int, 16 Wis (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Int is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Transmutation)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: 9 Int, 15 Dex (from PHB)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Int is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Human and Half Elf[/FONT][/COLOR] [COLOR=#000000][FONT=Arial](Spellsinger)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prereqs: 13 Str, 15 Dex, 13 Con, 15 Int (from CBoE)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]+10% xp if Int is 16 or higher[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Half Elf and Elf[/FONT][/COLOR][/sblock] [COLOR=#000000][FONT=Arial]Multiclassing: Non-humans can choose to multiclass. The decision to multiclass must be made at 1st level and they must meet the requirements listed in the 5e PHB in addition to normal class requirements. At all times from 2nd level onwards, the classes must remain within one level of each other. I'm considering being more generous in the skills/proficiencies gained for multiclassing for non-humans since they have it rough already(possibly gain all of the armor/weapon proficiencies from both classes and for skill proficiencies get the higher starting amount of skills of the two classes and then choose from either's class skill list).[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Dwarves: May be Fighter/Clerics or Fighter/Rogues[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Elves: May be Fighter/Wizards, Fighter/Rogues, or Rogue/Wizards[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Half Elves: May be Fighter/Wizards, Fighter/Rogues, Fighter/Clerics, Fighter/Druids, Rogue/Wizards, Rogue/Druids, and Rogue/Clerics[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Halflings: May be Fighter/Rogues or Fighter/Clerics[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Dualclassing: Humans use the normal multiclassing rules except they can only multiclass to one class other than the one they started with and once they multiclass then they can never gain levels again in their original class.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] CREDIT: Some of the stuff on here is influenced heavily/borrowed from the conversion guides on Birthright.net. I don't remember which is from which author but Birthright.net is a big help. Here is the one I took most of the stuff from races from: [/FONT][/COLOR]http://boldpueblo.com/downloads/5e/5e-birthright-conversion.pdf [/QUOTE]
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