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*Dungeons & Dragons
Birthright Conversion WIP
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<blockquote data-quote="GreenTengu" data-source="post: 6764731" data-attributes="member: 6777454"><p>What could any of this really have to do with Birthright?</p><p>Prerequisites for classes? Bonus experience points for having your most important attribute the highest? Restricting classes based on race? Choosing multiclass from level 1? If you aren't choosing multiclass from level 1, then everyone is dual-classing anyway as dual-classing is the model every edition since 3rd used for multiclassing.</p><p></p><p>None of this remotely has anything to do with Birthright. Its just the totally irrational and self-defeating way 2nd Edition tried to restrict what players could play. Not only do none of the restrictions make the least bit of sense once you put the smallest inkling of thought into it, they certainly are not unique or seated specifically in birthright.</p><p></p><p>Especially in terms of the attribute restrictions and bonus experience-- really, what could possibly be the point? Whether you use stat array or point buy, the system already more or less forces players into taking a particular set of attributes with very little deviation and those attributes generally meet the level needed for bonus experience anyway-- with two notable exceptions, the rather ridiculously high restriction placed on Paladins which actually precludes anyone actually playing a Paladin because it is impossible to qualify for with stat array.</p><p></p><p>The unique aspects of birthright were all the rules about ruling over domains and such. And it never seemed to me that they particularly interacted with or were reliant on all the weird wonky old school draconic restrictions and giving extra benefits for already being superior in the class you were playing. They really were mostly a stand-alone thing that could probably be more or less just lifted whole-cloth and dropped into 5E.</p><p></p><p>Honestly, instead of a conversion from Birthright, I just see a bunch of stuff you copied mindlessly out of 2E books without the least bit of understanding as to why those rules ever existed in the first place or how things in the game might have changed in the last 20 years and 3 editions to make these rules unnecessary and counter-productive.</p><p></p><p>Literally nothing you have written here gets you even the smallest step closer to making a 5E Birthright campaign setting.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6764731, member: 6777454"] What could any of this really have to do with Birthright? Prerequisites for classes? Bonus experience points for having your most important attribute the highest? Restricting classes based on race? Choosing multiclass from level 1? If you aren't choosing multiclass from level 1, then everyone is dual-classing anyway as dual-classing is the model every edition since 3rd used for multiclassing. None of this remotely has anything to do with Birthright. Its just the totally irrational and self-defeating way 2nd Edition tried to restrict what players could play. Not only do none of the restrictions make the least bit of sense once you put the smallest inkling of thought into it, they certainly are not unique or seated specifically in birthright. Especially in terms of the attribute restrictions and bonus experience-- really, what could possibly be the point? Whether you use stat array or point buy, the system already more or less forces players into taking a particular set of attributes with very little deviation and those attributes generally meet the level needed for bonus experience anyway-- with two notable exceptions, the rather ridiculously high restriction placed on Paladins which actually precludes anyone actually playing a Paladin because it is impossible to qualify for with stat array. The unique aspects of birthright were all the rules about ruling over domains and such. And it never seemed to me that they particularly interacted with or were reliant on all the weird wonky old school draconic restrictions and giving extra benefits for already being superior in the class you were playing. They really were mostly a stand-alone thing that could probably be more or less just lifted whole-cloth and dropped into 5E. Honestly, instead of a conversion from Birthright, I just see a bunch of stuff you copied mindlessly out of 2E books without the least bit of understanding as to why those rules ever existed in the first place or how things in the game might have changed in the last 20 years and 3 editions to make these rules unnecessary and counter-productive. Literally nothing you have written here gets you even the smallest step closer to making a 5E Birthright campaign setting. [/QUOTE]
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