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General Tabletop Discussion
*Dungeons & Dragons
Birthright Conversion WIP
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<blockquote data-quote="CapnZapp" data-source="post: 6765320" data-attributes="member: 12731"><p>To be honest, I would probably start with "create characters per the 5e rules", providing a stable foundation; not worrying too much how this lets in Tiefling Rogues or Dragonborn Paladins into Cerilia. Basically, the play groups that enjoy a "pure" experience will only choose the races and classes they associate with the campaign world anyway.</p><p></p><p>Then I'd ask myself: what sets Birthright apart from "vanilla D&D" as expressed by 5th edition?</p><p></p><p>Immediately, I'd respond:</p><p>- bloodlines, but to be brutally honest: isn't a player character with class and levels already a unique snowflake compared to the general rabble? I mean, bloodlines as a means to be even more OMGWTFBBQ superior than the rest of the population isn't actually adding anything. </p><p></p><p>So I would ask myself: can't you simply say that any classed and levelled character radiates Regency?</p><p></p><p>- Monster rulers</p><p>I'd say 5th edition is a pretty good fit for Birthright's world. Monsters as unique figures of legend are just that: legendary but not super-godly like high-level figures tended to become in previous editions. You aren't a godly super-being all by yourself, you need armies. Bounded accuracy to the rescue! The game already have legendary actions. The next step is domain actions.</p><p></p><p>- domain rules</p><p>Here I would want an updated ruleset that actually makes sense. I always had that nagging feeling the original AD&D domain rules was good for dicking around in the world, but not good for actual use. A curiosity. A toy. I would put domains version 2 highest on my list, apart from a campaign guide to reintroduce today's gamers to the world, of course.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6765320, member: 12731"] To be honest, I would probably start with "create characters per the 5e rules", providing a stable foundation; not worrying too much how this lets in Tiefling Rogues or Dragonborn Paladins into Cerilia. Basically, the play groups that enjoy a "pure" experience will only choose the races and classes they associate with the campaign world anyway. Then I'd ask myself: what sets Birthright apart from "vanilla D&D" as expressed by 5th edition? Immediately, I'd respond: - bloodlines, but to be brutally honest: isn't a player character with class and levels already a unique snowflake compared to the general rabble? I mean, bloodlines as a means to be even more OMGWTFBBQ superior than the rest of the population isn't actually adding anything. So I would ask myself: can't you simply say that any classed and levelled character radiates Regency? - Monster rulers I'd say 5th edition is a pretty good fit for Birthright's world. Monsters as unique figures of legend are just that: legendary but not super-godly like high-level figures tended to become in previous editions. You aren't a godly super-being all by yourself, you need armies. Bounded accuracy to the rescue! The game already have legendary actions. The next step is domain actions. - domain rules Here I would want an updated ruleset that actually makes sense. I always had that nagging feeling the original AD&D domain rules was good for dicking around in the world, but not good for actual use. A curiosity. A toy. I would put domains version 2 highest on my list, apart from a campaign guide to reintroduce today's gamers to the world, of course. [/QUOTE]
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