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General Tabletop Discussion
*Dungeons & Dragons
Birthright Conversion WIP
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<blockquote data-quote="Jessica" data-source="post: 6765918" data-attributes="member: 6796107"><p>I'm not sure. Which parts are caused BY the wonky parts of 2e and which parts are there DESPITE 2e. I mean I think we could probably assume Gnomes flat out aren't a thing for Birthright since Gnomes were core 2e and then taken out for Birthright, but would they have had Dwarves still restricted from spellcasting even if 2e didn't explicitly restrict it? I want to start from "purity" and work backwards.</p><p></p><p></p><p></p><p>You're probably right. I want to go back and comb the fluff and if there are any examples of magic using Halflings even among NPCs then I'll probably remove that restriction. I'll cross reference different people who have worked on 5e conversions for Birthright(which I have started doing already) and if even the people who lean towards "purity" seem to think Dwarves are fine for Paladins then I'll probably add that. Most of those seem to be early in 5e and some of them seem to be more focused on fitting 5e's gaming philosophy or whatever.</p><p></p><p></p><p></p><p>I agree. I already changed Bards and Druids to being Elf accessible. I'll probably at least change Paladins to be Half Elf accessible.</p><p></p><p></p><p></p><p>I completely 100% agree with adding extra rules for monster domains. Even the base Birthright rulebook has Elf domains/armies functioning different iirc.</p><p></p><p></p><p></p><p>I was planning on using bloodlines almost as is with the exception of updating spells/effects to their 5e equivalents. Non-blooded characters get that 10% xp boost, but I might just grant them an extra feat or something. Or!!! Maybe being blooded replaces your feat? Wait, that would only work for Humans. :/</p></blockquote><p></p>
[QUOTE="Jessica, post: 6765918, member: 6796107"] I'm not sure. Which parts are caused BY the wonky parts of 2e and which parts are there DESPITE 2e. I mean I think we could probably assume Gnomes flat out aren't a thing for Birthright since Gnomes were core 2e and then taken out for Birthright, but would they have had Dwarves still restricted from spellcasting even if 2e didn't explicitly restrict it? I want to start from "purity" and work backwards. You're probably right. I want to go back and comb the fluff and if there are any examples of magic using Halflings even among NPCs then I'll probably remove that restriction. I'll cross reference different people who have worked on 5e conversions for Birthright(which I have started doing already) and if even the people who lean towards "purity" seem to think Dwarves are fine for Paladins then I'll probably add that. Most of those seem to be early in 5e and some of them seem to be more focused on fitting 5e's gaming philosophy or whatever. I agree. I already changed Bards and Druids to being Elf accessible. I'll probably at least change Paladins to be Half Elf accessible. I completely 100% agree with adding extra rules for monster domains. Even the base Birthright rulebook has Elf domains/armies functioning different iirc. I was planning on using bloodlines almost as is with the exception of updating spells/effects to their 5e equivalents. Non-blooded characters get that 10% xp boost, but I might just grant them an extra feat or something. Or!!! Maybe being blooded replaces your feat? Wait, that would only work for Humans. :/ [/QUOTE]
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