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<blockquote data-quote="Jessica" data-source="post: 6766475" data-attributes="member: 6796107"><p>Agreed.</p><p></p><p></p><p></p><p>I agree that I don't see Monks happening. Warlock, for me, is in this weird place. There are plenty of examples where reasonable examples of patrons exist within the world. The problem seems to me that unlike regular D&D worlds, these patrons are much more likely to be a day's travel away rather than in some other plane of existence. It strikes me that the stakes and risks are higher with a Warlock in this regards in Birthright, so I'm not sure if I should have Warlock as a class since even if it could reasonably exist would it exist outside of maybe a game where PCs were in opposing domains/realms or maybe where Warlocks were very 70's Hammer horror movie-esque in their dealings. Finally, I'm not entirely sure what I would do for Sorcerers. Like I can't imagine that a world that has 12 dragons in it, that many of them are off shtupping Humans in their free time. I can really really see Favored Souls working though. Basically it would be restricted to blooded non-Dwarves and your domain would be restricted based on which dead deity's bloodline you inherited. It feels weird having a class with only one subclass though, but I don't know if the basis exists for Wild/Storm Sorcerers in Birthright.</p><p></p><p></p><p></p><p>I agree on Humans for sure. With Dwarves, I could see both their heavy restrictions on classes and their inherent anti-magic nature as good reasons to maybe give them the Gnome's anti-magic schtick. I'd probably cut Bards off from Dwarves as well. I don't think 5e lists them officially as arcane(at the very least I couldn't find the word "arcane" under their spellcasting section like I could with Wizards, Warlocks, and Sorcerers) but they don't seem like they would fit in with Dwarves.</p><p></p><p></p><p></p><p>I'd give them the ability to be Bards. IIRC the BR rulebook allowed them to be Bards despite not normally being allowed in 2e. I think that has to do with Bardic magic being elven spellsong or something.</p><p></p><p></p><p></p><p>I can see that. Halflings don't have the universal anti-magic thing going on that Dwarves do. I could very well see them being many of the other classes that are currently restricted to them.</p><p></p><p></p><p></p><p>That last sentence there is the thing. The world is so human-centric that even if there was possible grounds for having a Tiefling race or a Half-Hobgoblin race, that there would be little fluff space for them in most actual games that they might even stick out like a sore thumb. I was thinking "what if Tieflings were one of the ways that Azrai manifested bloodmarks in his scions?" and then I thought that would be hard to have it be like that and then still have them be out there as a race right next to Humans and Elves.</p><p></p><p>One thing that I need to review by opening up races to more classes, is what to do about multiclassing. Since all it takes is a single level in a class to get Regency Points as if you were a member of that class, then I think for the domain side of things that I should keep PCs/NPCs restricted hardcore to two classes at most. At the very least, some restrictions on multiclassing need to be put into play so a hardcore regent doesn't end up a level 4 Fighter/Cleric/Rogue/Wizard with a single level in each. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Jessica, post: 6766475, member: 6796107"] Agreed. I agree that I don't see Monks happening. Warlock, for me, is in this weird place. There are plenty of examples where reasonable examples of patrons exist within the world. The problem seems to me that unlike regular D&D worlds, these patrons are much more likely to be a day's travel away rather than in some other plane of existence. It strikes me that the stakes and risks are higher with a Warlock in this regards in Birthright, so I'm not sure if I should have Warlock as a class since even if it could reasonably exist would it exist outside of maybe a game where PCs were in opposing domains/realms or maybe where Warlocks were very 70's Hammer horror movie-esque in their dealings. Finally, I'm not entirely sure what I would do for Sorcerers. Like I can't imagine that a world that has 12 dragons in it, that many of them are off shtupping Humans in their free time. I can really really see Favored Souls working though. Basically it would be restricted to blooded non-Dwarves and your domain would be restricted based on which dead deity's bloodline you inherited. It feels weird having a class with only one subclass though, but I don't know if the basis exists for Wild/Storm Sorcerers in Birthright. I agree on Humans for sure. With Dwarves, I could see both their heavy restrictions on classes and their inherent anti-magic nature as good reasons to maybe give them the Gnome's anti-magic schtick. I'd probably cut Bards off from Dwarves as well. I don't think 5e lists them officially as arcane(at the very least I couldn't find the word "arcane" under their spellcasting section like I could with Wizards, Warlocks, and Sorcerers) but they don't seem like they would fit in with Dwarves. I'd give them the ability to be Bards. IIRC the BR rulebook allowed them to be Bards despite not normally being allowed in 2e. I think that has to do with Bardic magic being elven spellsong or something. I can see that. Halflings don't have the universal anti-magic thing going on that Dwarves do. I could very well see them being many of the other classes that are currently restricted to them. That last sentence there is the thing. The world is so human-centric that even if there was possible grounds for having a Tiefling race or a Half-Hobgoblin race, that there would be little fluff space for them in most actual games that they might even stick out like a sore thumb. I was thinking "what if Tieflings were one of the ways that Azrai manifested bloodmarks in his scions?" and then I thought that would be hard to have it be like that and then still have them be out there as a race right next to Humans and Elves. One thing that I need to review by opening up races to more classes, is what to do about multiclassing. Since all it takes is a single level in a class to get Regency Points as if you were a member of that class, then I think for the domain side of things that I should keep PCs/NPCs restricted hardcore to two classes at most. At the very least, some restrictions on multiclassing need to be put into play so a hardcore regent doesn't end up a level 4 Fighter/Cleric/Rogue/Wizard with a single level in each. :P [/QUOTE]
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