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Birthright d20, anyone?
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<blockquote data-quote="IdentityCrisis" data-source="post: 1313600" data-attributes="member: 16089"><p>Dirigible:</p><p></p><p>Thanks. I just used <a href="http://www.monstercrawler.com" target="_blank">www.monstercrawler.com</a> and did a search for</p><p>"birthright 3e" to find it; the link was right around the top.</p><p></p><p>I'm opposed to including adventures, though, for several reasons:</p><p></p><p>1) It will slow the game down. If even one of us decides *not* to go on an adventure at the same time as anyone else, somebody's going to end up twiddling his thumbs waiting for everyone else to finish their merry little romp through the dungeon. You could avoid that by doing quests in a chat or instant message format, but then you forfit the biggest advantage of the PbP format; namely, the fact that everyone can play the game as their own schedual permits instead of having to re-organize their lives around the game.</p><p></p><p>2) Between the PbP format and the emphasis on domain actions instead of quests, we have more freedom than is possible in most games.</p><p></p><p>For one, if we don't have to adventure together, we don't have to have our characters get along or even be civil. We could roleplay mortal enemies, for example. I plan on playing a sourcer/guilder, and there's plenty of room for conflict there. And secondly, we don't have to worry about party balance. Nobody has to be "the tank," or "the healer." Everybody is free to play whatever they want, without worrying about what anyone else is playing.</p><p></p><p>All of this is lost if we're expected to group up and go on quests occasionally.</p><p></p><p>3) Finally, there's no rule that says we can only have one BirthRight campaign going at a time. Start your own, then we can have it both ways! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fact, I call dibs on the first slot... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="IdentityCrisis, post: 1313600, member: 16089"] Dirigible: Thanks. I just used [url]www.monstercrawler.com[/url] and did a search for "birthright 3e" to find it; the link was right around the top. I'm opposed to including adventures, though, for several reasons: 1) It will slow the game down. If even one of us decides *not* to go on an adventure at the same time as anyone else, somebody's going to end up twiddling his thumbs waiting for everyone else to finish their merry little romp through the dungeon. You could avoid that by doing quests in a chat or instant message format, but then you forfit the biggest advantage of the PbP format; namely, the fact that everyone can play the game as their own schedual permits instead of having to re-organize their lives around the game. 2) Between the PbP format and the emphasis on domain actions instead of quests, we have more freedom than is possible in most games. For one, if we don't have to adventure together, we don't have to have our characters get along or even be civil. We could roleplay mortal enemies, for example. I plan on playing a sourcer/guilder, and there's plenty of room for conflict there. And secondly, we don't have to worry about party balance. Nobody has to be "the tank," or "the healer." Everybody is free to play whatever they want, without worrying about what anyone else is playing. All of this is lost if we're expected to group up and go on quests occasionally. 3) Finally, there's no rule that says we can only have one BirthRight campaign going at a time. Start your own, then we can have it both ways! :) In fact, I call dibs on the first slot... ;) [/QUOTE]
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