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Birthright d20, anyone?
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<blockquote data-quote="IdentityCrisis" data-source="post: 1313611" data-attributes="member: 16089"><p>Pax:</p><p></p><p>Don't sweat the wizard thing. It's your game, and if you feel that uncomfortable with it you have every right to say no. I asked why more out of curiosity than protest. And frankly, now that you've pointed that out I can see where you're coming from.</p><p></p><p>If you change your mind before our characters are finalized, let me know. But it's not a problem to play a sorcerer instead.</p><p></p><p>Designing a balanced point-buy system for domains and such will probably be complicated; you should probably run it by us before finalizing it so we can help. Frankly, I think that this is something they should have included in the book. You might want to try searching the web and seeing if anyone has already worked such a system out for 3e.</p><p></p><p>Here are some issues to consider, to help get you started:</p><p></p><p>1) Don't forget that not all provinces are equal in terms of potential for development. A coastal province is worth more than an inland one, for example, and a province with a higher source rating is also worth more, even if you haven't taken advantage of it yet.</p><p></p><p>2) Who inhabits a province can matter as well. IIRC, an elven province can increase it's province level without lowering it's source level, so in such a province source level should probably cost 2 or 3 times as much.</p><p></p><p>3) One's bloodline and power can be improved completely independant of the experience/level system, just like one's domain. So that should be factored into your system as well, instead of having us trade attribute points or something for it.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="IdentityCrisis, post: 1313611, member: 16089"] Pax: Don't sweat the wizard thing. It's your game, and if you feel that uncomfortable with it you have every right to say no. I asked why more out of curiosity than protest. And frankly, now that you've pointed that out I can see where you're coming from. If you change your mind before our characters are finalized, let me know. But it's not a problem to play a sorcerer instead. Designing a balanced point-buy system for domains and such will probably be complicated; you should probably run it by us before finalizing it so we can help. Frankly, I think that this is something they should have included in the book. You might want to try searching the web and seeing if anyone has already worked such a system out for 3e. Here are some issues to consider, to help get you started: 1) Don't forget that not all provinces are equal in terms of potential for development. A coastal province is worth more than an inland one, for example, and a province with a higher source rating is also worth more, even if you haven't taken advantage of it yet. 2) Who inhabits a province can matter as well. IIRC, an elven province can increase it's province level without lowering it's source level, so in such a province source level should probably cost 2 or 3 times as much. 3) One's bloodline and power can be improved completely independant of the experience/level system, just like one's domain. So that should be factored into your system as well, instead of having us trade attribute points or something for it. Hope this helps. [/QUOTE]
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