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*Dungeons & Dragons
Birthright for 5e
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<blockquote data-quote="Gargoyle" data-source="post: 6382673" data-attributes="member: 529"><p>Bought and downloaded the pdf for the boxed set from dndclassics. I was talking with my son the other week about running a campaign that was a cross between D&D and the video game Civilization, and he was interested. Of course Birthright is a perfect fit to build that and Cerilia is a great setting besides. I think I'm going to put some effort into it and see what I get. Not sure if I'll get enough interested players, but it will be fun to think about and plan, even if it never happens. Probably I'll run HoTDQ in the next few weeks while I work on it.</p><p></p><p>One thing I want to do is recreate a map of the region on large hex paper with lightly drawn borders. My thinking is that I want the borders to change over time, as kingdoms war and ally. I definitely want it to feel like things are changing as a direct result of player actions (or inaction). </p><p></p><p>I'm thinking of tying the bloodline abilities to new campaign specific backgrounds in background features. I don't think I want these abilities to be as powerful as the ones in the 2e campaign setting, but rather more of a flavor thing as well as unlocking the ability to effectively take domain actions better than unblooded and the ability to cast realm magic for spellcasters. I have a lot of thoughts about this, but I need to review the original material some more. There is a lot of potential; and still room for unblooded PC's to shine.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6382673, member: 529"] Bought and downloaded the pdf for the boxed set from dndclassics. I was talking with my son the other week about running a campaign that was a cross between D&D and the video game Civilization, and he was interested. Of course Birthright is a perfect fit to build that and Cerilia is a great setting besides. I think I'm going to put some effort into it and see what I get. Not sure if I'll get enough interested players, but it will be fun to think about and plan, even if it never happens. Probably I'll run HoTDQ in the next few weeks while I work on it. One thing I want to do is recreate a map of the region on large hex paper with lightly drawn borders. My thinking is that I want the borders to change over time, as kingdoms war and ally. I definitely want it to feel like things are changing as a direct result of player actions (or inaction). I'm thinking of tying the bloodline abilities to new campaign specific backgrounds in background features. I don't think I want these abilities to be as powerful as the ones in the 2e campaign setting, but rather more of a flavor thing as well as unlocking the ability to effectively take domain actions better than unblooded and the ability to cast realm magic for spellcasters. I have a lot of thoughts about this, but I need to review the original material some more. There is a lot of potential; and still room for unblooded PC's to shine. [/QUOTE]
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