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Birthright: Is 4th Ed. the best D&D for it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4266549" data-attributes="member: 710"><p>I am not familiar with Birthright, but here's an example how to handle it:</p><p>Jedi are vastly more powerful then mere mortals - or so the theory goes. </p><p>So, in a Starwars game, there are to ways to do this: </p><p>- Jedis are just the best class there is. Basically, eveyone will play a Jedi or similar Force-Sentive</p><p>- Assume that Jedis are usually just higher level then Non-Jedis. </p><p>(From a description of the Jedi as in the prequels, Jedis begin their training as young children - no surprise that if you train using the light-saber with 6 years you can easily beat an equally old soldier that has been trained with his blaster rifle for a mere year...)</p><p></p><p>If we assume there are weaker and stronger bloodlines, just assume that these are due to level differences, that mere NPCs just can't overcome. </p><p>TO further represent it, all bloodlines might grant you powers that replace racial or paragon/epic features and special abilities, or class, paragon path or epic powers.</p><p>Weak bloodlines would only grant such powers up to a the end of the heroic tier (or lower), while a strong bloodline would still offer good powers at the epic tier.</p><p></p><p>From a game-balance point of view, Bloodlines don't change much, but they offer a little more flexibility in power selection.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4266549, member: 710"] I am not familiar with Birthright, but here's an example how to handle it: Jedi are vastly more powerful then mere mortals - or so the theory goes. So, in a Starwars game, there are to ways to do this: - Jedis are just the best class there is. Basically, eveyone will play a Jedi or similar Force-Sentive - Assume that Jedis are usually just higher level then Non-Jedis. (From a description of the Jedi as in the prequels, Jedis begin their training as young children - no surprise that if you train using the light-saber with 6 years you can easily beat an equally old soldier that has been trained with his blaster rifle for a mere year...) If we assume there are weaker and stronger bloodlines, just assume that these are due to level differences, that mere NPCs just can't overcome. TO further represent it, all bloodlines might grant you powers that replace racial or paragon/epic features and special abilities, or class, paragon path or epic powers. Weak bloodlines would only grant such powers up to a the end of the heroic tier (or lower), while a strong bloodline would still offer good powers at the epic tier. From a game-balance point of view, Bloodlines don't change much, but they offer a little more flexibility in power selection. [/QUOTE]
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Birthright: Is 4th Ed. the best D&D for it?
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