Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Birthright. Tell Me About It. Please.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 3160951" data-attributes="member: 704"><p><strong>A surprisingly solid setting</strong></p><p></p><p>The last few campaigns I have run used Birthright as their setting. I have found it to be a surprisingly solid setting.</p><p></p><p>I have never used the rules for the wargaming aspect though. In theory, it is interesting, but in practice, D&D players usually arent going to leap at the chance to let the administration of a kingdom get in the way of adventuring.</p><p></p><p>That aside though, the setting does have several things that setit apart from other settings.</p><p></p><p>- Numerous well defined, powerful villians integrated into the setting. The Awnsheileign make for great villians. Interesting powers, a detailed backstory, and the resources of a kingdom to draw on.</p><p></p><p>- Lots Plot Hook Fodder. Every kingdom gives you the ruler, and the movers and shakers within that kingdom. It also lets you know about historic rivalrys, internal dissent, and a handfull of other things. If your players suddenly decide to go on a long overland trip well away from where you were focused, your not totally screwed for coming up with ideas about what you might try to do.</p><p></p><p>- Well defined meta cultures. You have the equivalents of British, Scottish / Irish, German, Russian, and Middle Eastern cultures, each with their own common language. You can choose not to have a common tongue and just make do with the 5 regional languages.</p><p></p><p>- The rules for Law, Guild, and Church holdings can be exploited in a standard game. They provide you a means of declaring which preisthoods are strong and which are weak in a given area. You can use law holdings to represent the foreign influence of an otherwise more powerful nation. </p><p></p><p>The only drawback of the Birthright setting is that many of the setting specific things are really not all that impressive. The Shadowrealm thing is not something that I find very useful. And even with 3rd edition feats, I dont like the notion of letting the players have bloodlines.</p><p></p><p>For my next campaign, which I hope to start soon, I intend to use a combination of Birthright and Dragonlance setting info.</p><p></p><p>I use Birthright for the map layout and NPC's. The rest of it is basically average D&D stuff. You either like it or you dont.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3160951, member: 704"] [b]A surprisingly solid setting[/b] The last few campaigns I have run used Birthright as their setting. I have found it to be a surprisingly solid setting. I have never used the rules for the wargaming aspect though. In theory, it is interesting, but in practice, D&D players usually arent going to leap at the chance to let the administration of a kingdom get in the way of adventuring. That aside though, the setting does have several things that setit apart from other settings. - Numerous well defined, powerful villians integrated into the setting. The Awnsheileign make for great villians. Interesting powers, a detailed backstory, and the resources of a kingdom to draw on. - Lots Plot Hook Fodder. Every kingdom gives you the ruler, and the movers and shakers within that kingdom. It also lets you know about historic rivalrys, internal dissent, and a handfull of other things. If your players suddenly decide to go on a long overland trip well away from where you were focused, your not totally screwed for coming up with ideas about what you might try to do. - Well defined meta cultures. You have the equivalents of British, Scottish / Irish, German, Russian, and Middle Eastern cultures, each with their own common language. You can choose not to have a common tongue and just make do with the 5 regional languages. - The rules for Law, Guild, and Church holdings can be exploited in a standard game. They provide you a means of declaring which preisthoods are strong and which are weak in a given area. You can use law holdings to represent the foreign influence of an otherwise more powerful nation. The only drawback of the Birthright setting is that many of the setting specific things are really not all that impressive. The Shadowrealm thing is not something that I find very useful. And even with 3rd edition feats, I dont like the notion of letting the players have bloodlines. For my next campaign, which I hope to start soon, I intend to use a combination of Birthright and Dragonlance setting info. I use Birthright for the map layout and NPC's. The rest of it is basically average D&D stuff. You either like it or you dont. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Birthright. Tell Me About It. Please.
Top