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Birthright. Tell Me About It. Please.
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<blockquote data-quote="Davelozzi" data-source="post: 3162067" data-attributes="member: 771"><p>I never got a chance to run Birthright but I wanted to for quite a while. If I did, I am not sure whether or not I would use the whole political/domain rulership aspect of the campaign or just use it as a setting for a more typical adventuring campaign like an_idol_mind suggests. At any rate, I think that it is a great setting that for whatever reason never got the recognition it deserved.</p><p></p><p>Many of the previous posters have already given good summaries of its strengths - great villains, well developed cultures with interesting histories, interesting NPCs, and good takes on the races in a more Tolkien, less generic D&D sort of way. It's also one of the best relatively low magic settings ever produced for D&D. In short, the setting as a whole is a lot more cohesive than any of the other published D&D worlds. It makes good sense internally, and is definitely not a "everything <em>and</em> the kitchen sink" type of setting.</p><p></p><p>That said, at this point I am not particularly likely to run it anytime soon. I agree with Glyfair that it works best in 2E and that the 3e conversion is less than inspiring. However these days I am not sure how likely I could get my players to play 2E. Furthermore, my tastes have changed somewhat in the past several years. At the time, I specifically wanted a more realistic, low magic world. These days, though I would still prefer that sort of setting for novels, movies, etc., for D&D I think that something a little more high octane is more fun for the players.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 3162067, member: 771"] I never got a chance to run Birthright but I wanted to for quite a while. If I did, I am not sure whether or not I would use the whole political/domain rulership aspect of the campaign or just use it as a setting for a more typical adventuring campaign like an_idol_mind suggests. At any rate, I think that it is a great setting that for whatever reason never got the recognition it deserved. Many of the previous posters have already given good summaries of its strengths - great villains, well developed cultures with interesting histories, interesting NPCs, and good takes on the races in a more Tolkien, less generic D&D sort of way. It's also one of the best relatively low magic settings ever produced for D&D. In short, the setting as a whole is a lot more cohesive than any of the other published D&D worlds. It makes good sense internally, and is definitely not a "everything [i]and[/i] the kitchen sink" type of setting. That said, at this point I am not particularly likely to run it anytime soon. I agree with Glyfair that it works best in 2E and that the 3e conversion is less than inspiring. However these days I am not sure how likely I could get my players to play 2E. Furthermore, my tastes have changed somewhat in the past several years. At the time, I specifically wanted a more realistic, low magic world. These days, though I would still prefer that sort of setting for novels, movies, etc., for D&D I think that something a little more high octane is more fun for the players. [/QUOTE]
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