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Birthright
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<blockquote data-quote="Templetroll" data-source="post: 2489576" data-attributes="member: 2201"><p>Birthright was an excellent setting. The best things about it were the way they took a D&D monster and developed a glorious Abomination from it to be a major force in the world. The Vampire was a marvelous translation of Vlad to a small mountain valley realm. The Nameless One, the Swordmage, The Lamia were all great.</p><p></p><p>The setting had elves that were not sickeningly good. They had a history, teaching humans that came to their lands about magic then seeing them take over the land and strip the forests tha powered that magic. they had real response that held humans away just as they did with any race that had harmed them in the past. The goblin race had kingdoms! they blended goblin, hobgoblin, bugbears into one race and that was cool! BR had halflings that had something dark in their past but had reason to be something other than relunctant burglars! [edit] The orogs were orcs redone as the dangerous and unklnown underground race! Who would have thought orcs could be scary again!</p><p></p><p>Take a look at one of the maps of a realm. There are buckets of adventuring locales in every map! The one had a swamp with a haunted elven ruin, nearby was a hole in the ground to a former goblin stronghold now held by "something else" and another place was an old wizards tower. Then you had the problems between the various human factions in that country! </p><p></p><p>The ability to get really awesome spells from magic from the land, it was a very cool concept. The regular magic, the Battle magic, the Realm spells were well-done. Just so many options for handling things and the setting made you want to always hold something back, "just in case".</p><p></p><p>You have good things to look forward to, enjoy them.</p><p></p><p>[edit] I read the previous post - everyone had to be on the same 'level' of game standing to have a fun game. Either all players were leaders of something or you ran an adventuring party that might have been heirs to thrones but no one <em>on </em> a throne at the time. The situation he described would suck, not being able to really be active during most of the month long turns.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 2489576, member: 2201"] Birthright was an excellent setting. The best things about it were the way they took a D&D monster and developed a glorious Abomination from it to be a major force in the world. The Vampire was a marvelous translation of Vlad to a small mountain valley realm. The Nameless One, the Swordmage, The Lamia were all great. The setting had elves that were not sickeningly good. They had a history, teaching humans that came to their lands about magic then seeing them take over the land and strip the forests tha powered that magic. they had real response that held humans away just as they did with any race that had harmed them in the past. The goblin race had kingdoms! they blended goblin, hobgoblin, bugbears into one race and that was cool! BR had halflings that had something dark in their past but had reason to be something other than relunctant burglars! [edit] The orogs were orcs redone as the dangerous and unklnown underground race! Who would have thought orcs could be scary again! Take a look at one of the maps of a realm. There are buckets of adventuring locales in every map! The one had a swamp with a haunted elven ruin, nearby was a hole in the ground to a former goblin stronghold now held by "something else" and another place was an old wizards tower. Then you had the problems between the various human factions in that country! The ability to get really awesome spells from magic from the land, it was a very cool concept. The regular magic, the Battle magic, the Realm spells were well-done. Just so many options for handling things and the setting made you want to always hold something back, "just in case". You have good things to look forward to, enjoy them. [edit] I read the previous post - everyone had to be on the same 'level' of game standing to have a fun game. Either all players were leaders of something or you ran an adventuring party that might have been heirs to thrones but no one [I]on [/I] a throne at the time. The situation he described would suck, not being able to really be active during most of the month long turns. [/QUOTE]
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