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<blockquote data-quote="Silveras" data-source="post: 2490239" data-attributes="member: 6271"><p>The Good part is that the setting had a unique flavor that felt like an internally-consistent place. The countries were well-detailed and balanced, and the general AD&D rules had been modified to fit the setting; adding racial modifiers for various types of humans, for example, because in this setting all humans were NOT quite equivalent. </p><p></p><p>The Bad part is that many of the new rules were tied to the setting and offered no alternatives. For example, the setting's flavor included a "development vs. nature" conflict, in that developing land for more civilized uses reduced the magical power there. While this served to balance the Realm Spells (spells that affected whole regions at once) in the rules, it did so in a way that is/was not easily adapable to other settings.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2490239, member: 6271"] The Good part is that the setting had a unique flavor that felt like an internally-consistent place. The countries were well-detailed and balanced, and the general AD&D rules had been modified to fit the setting; adding racial modifiers for various types of humans, for example, because in this setting all humans were NOT quite equivalent. The Bad part is that many of the new rules were tied to the setting and offered no alternatives. For example, the setting's flavor included a "development vs. nature" conflict, in that developing land for more civilized uses reduced the magical power there. While this served to balance the Realm Spells (spells that affected whole regions at once) in the rules, it did so in a way that is/was not easily adapable to other settings. [/QUOTE]
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