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<blockquote data-quote="Blastin" data-source="post: 2498037" data-attributes="member: 4989"><p>Again, I have to agree with every good thing that was said above. Birthright is by far my all time favorite setting.</p><p> I ran two long term campaigns in Birthright, the first being a group that ran Rosonae and the second through King of the Giantdowns (which is kinda like a birthright minicampaign).</p><p> Both times I started the party out as regular adventurers that then earned the right to rule and then took the game into a combo of adventures and realm management. My players, and I, all loved it.</p><p> Birthright has the absolute most internally consistant background, lands and language of any campaign world produced by TSR/WOTC. Eberron comes a somewhat close second.</p><p> If you are looking for campaign ideas, there are TONS just from reading the Ruins of Intrigue book from the main box. Want to run a Robinhood campaign? There's a realm that has just that setup. Want to run Sinbad/arabic flavor? Look to the realms in Khinasi. Want nordic vikings? Rjurik. Russian barbarians, industrialized merchent princes, crusading religious fenatics, you name it, it's there. And best of all, it is all presented as part of the world in such a way that it makes the world feel more real, not cobbled together.</p><p> I could gush on for hours about the setting. If ya want specifics, feel free to message me off the boards at Blastin >at< aol dot com</p></blockquote><p></p>
[QUOTE="Blastin, post: 2498037, member: 4989"] Again, I have to agree with every good thing that was said above. Birthright is by far my all time favorite setting. I ran two long term campaigns in Birthright, the first being a group that ran Rosonae and the second through King of the Giantdowns (which is kinda like a birthright minicampaign). Both times I started the party out as regular adventurers that then earned the right to rule and then took the game into a combo of adventures and realm management. My players, and I, all loved it. Birthright has the absolute most internally consistant background, lands and language of any campaign world produced by TSR/WOTC. Eberron comes a somewhat close second. If you are looking for campaign ideas, there are TONS just from reading the Ruins of Intrigue book from the main box. Want to run a Robinhood campaign? There's a realm that has just that setup. Want to run Sinbad/arabic flavor? Look to the realms in Khinasi. Want nordic vikings? Rjurik. Russian barbarians, industrialized merchent princes, crusading religious fenatics, you name it, it's there. And best of all, it is all presented as part of the world in such a way that it makes the world feel more real, not cobbled together. I could gush on for hours about the setting. If ya want specifics, feel free to message me off the boards at Blastin >at< aol dot com [/QUOTE]
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