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Birthright??
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<blockquote data-quote="I'm A Banana" data-source="post: 5283035" data-attributes="member: 2067"><p>I think if you were to re-do a Birthright game, it could be better sold as "rules for playing rulers."</p><p></p><p>And then have those rules directly affect how your character plays on his adventures.</p><p></p><p>So, the set-up is, you have a character who is King, but, since he's also an adventurer, he spends most of his time out on the Grial Quest (or whatever), leaving the day-to-day blahbitty blah to underlings. <strong>BUT!</strong>, it turns out that the adventures you go on directly affect your kingdom.</p><p></p><p>So, say you go kill some orcs and take their stuff. Now, your kingdom also benefits from taking over the orc's land!</p><p></p><p>Say, you go kill the Necromancer-King. Now, your kingdom also benefits from not having a zombie plague run across it! </p><p></p><p>Maybe you discover and explore some ruins on the fringes of the kingdom. Well, the magic you bring back enhances your army significantly, and improves your standing in the world! </p><p></p><p>As you put down kingdom-level threats as an adventurer, and as you gain more resources, your kingdom advances along with you. Heroic tier, maybe you have a small city or a few farms. Paragon tier, you have an actual kingdom, several cities, a landscape. Epic tier, you're an emperor, with a great world-spanning empire.</p><p></p><p>It would also have to be group-focused, so that all the PC's worked together. They could be allied nations, forex. </p><p></p><p>And you could define your nation as you define your character. Maybe the party druid is the ruler of a vast primeval forest, and can call upon dinosaurs and dire animals and treants for assistance, both in and out of combat. Maybe your fighter is the ruler of military city (all <em>THIS IS SPARTAAAAAAA</em>), producing weapons and armor beyond the pale of any other civilization. Maybe your cleric's theocracy means that your god is the Big God of the setting!</p><p></p><p>The king stuff would be integrated with the adventuring stuff, not separate, not a game of Civ as much as it would be like 300, or the Illiad or the Odyssey, where your hero plays a major role in how the nation under your leadership develops.</p><p></p><p>And, of course, every once in a while, you get those wicked chancellors and those peasant revolts and those natural disasters that mean you need to attend to adventures at home.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5283035, member: 2067"] I think if you were to re-do a Birthright game, it could be better sold as "rules for playing rulers." And then have those rules directly affect how your character plays on his adventures. So, the set-up is, you have a character who is King, but, since he's also an adventurer, he spends most of his time out on the Grial Quest (or whatever), leaving the day-to-day blahbitty blah to underlings. [B]BUT![/B], it turns out that the adventures you go on directly affect your kingdom. So, say you go kill some orcs and take their stuff. Now, your kingdom also benefits from taking over the orc's land! Say, you go kill the Necromancer-King. Now, your kingdom also benefits from not having a zombie plague run across it! Maybe you discover and explore some ruins on the fringes of the kingdom. Well, the magic you bring back enhances your army significantly, and improves your standing in the world! As you put down kingdom-level threats as an adventurer, and as you gain more resources, your kingdom advances along with you. Heroic tier, maybe you have a small city or a few farms. Paragon tier, you have an actual kingdom, several cities, a landscape. Epic tier, you're an emperor, with a great world-spanning empire. It would also have to be group-focused, so that all the PC's worked together. They could be allied nations, forex. And you could define your nation as you define your character. Maybe the party druid is the ruler of a vast primeval forest, and can call upon dinosaurs and dire animals and treants for assistance, both in and out of combat. Maybe your fighter is the ruler of military city (all [I]THIS IS SPARTAAAAAAA[/I]), producing weapons and armor beyond the pale of any other civilization. Maybe your cleric's theocracy means that your god is the Big God of the setting! The king stuff would be integrated with the adventuring stuff, not separate, not a game of Civ as much as it would be like 300, or the Illiad or the Odyssey, where your hero plays a major role in how the nation under your leadership develops. And, of course, every once in a while, you get those wicked chancellors and those peasant revolts and those natural disasters that mean you need to attend to adventures at home. [/QUOTE]
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