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Birthright??
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<blockquote data-quote="Orius" data-source="post: 5283284" data-attributes="member: 8863"><p>I think the biggest problems were that there were already too many settings, and that it came close to TSR's financial difficulties. Maybe the complexity hurt too, I don't have the core material and never played it. I've looked at bits and pieces of some of the domain rules and some of it looks pretty complicated.</p><p></p><p>The setting itself isn't bad, it's similar to vanilla but a little different, with violently xenophobic elves, and halflings that can enter an alternate plane at will. Humanoids like goblins and gnolls and stuff actually have their own realms and armies instead of just being scattered bands of raiders for low-level PCs to kill. The setting has a fairly deep history (though maybe that's restricting for some DMs), and the concept of bloodlines is great. I think this stuff is good. The awnshelien look like interesting big bads, but there's a downside that many of the more high-level classic D&D monsters are unique big bad types, and that this is a setting that kind of needs a fairly low level cap of around 10th level. That might be a weakness, players want to go off and kill the Gorgon of course, but the setting designers need him around as the main villain.</p><p></p><p>As much as I like the ideas behind Cerilia, it's a consistant and diverse campaign setting that I wouldn't mind running at all, I think the rules really shouldn't have been tied up in yet another setting. Having a sourcebook that detailed running domains and/or having blood abilities as something that could be added on to existing settings might have been better in the long run. There were a pair of articles in Dragon that adapted the rules to the al-Qadim setting that were very interesting (issues #233 and #240 IIRC), so it could be done. It might have worked better as an add-on for the Realms or something more generic.</p><p></p><p>Hmm, I just noticed that <a href="http://tvtropes.org" target="_blank">TVTropes</a> still has an unedited page for the Birthright setting. I think it could use some information (I don't know the setting well enough to do it justice).</p></blockquote><p></p>
[QUOTE="Orius, post: 5283284, member: 8863"] I think the biggest problems were that there were already too many settings, and that it came close to TSR's financial difficulties. Maybe the complexity hurt too, I don't have the core material and never played it. I've looked at bits and pieces of some of the domain rules and some of it looks pretty complicated. The setting itself isn't bad, it's similar to vanilla but a little different, with violently xenophobic elves, and halflings that can enter an alternate plane at will. Humanoids like goblins and gnolls and stuff actually have their own realms and armies instead of just being scattered bands of raiders for low-level PCs to kill. The setting has a fairly deep history (though maybe that's restricting for some DMs), and the concept of bloodlines is great. I think this stuff is good. The awnshelien look like interesting big bads, but there's a downside that many of the more high-level classic D&D monsters are unique big bad types, and that this is a setting that kind of needs a fairly low level cap of around 10th level. That might be a weakness, players want to go off and kill the Gorgon of course, but the setting designers need him around as the main villain. As much as I like the ideas behind Cerilia, it's a consistant and diverse campaign setting that I wouldn't mind running at all, I think the rules really shouldn't have been tied up in yet another setting. Having a sourcebook that detailed running domains and/or having blood abilities as something that could be added on to existing settings might have been better in the long run. There were a pair of articles in Dragon that adapted the rules to the al-Qadim setting that were very interesting (issues #233 and #240 IIRC), so it could be done. It might have worked better as an add-on for the Realms or something more generic. Hmm, I just noticed that [url=tvtropes.org]TVTropes[/url] still has an unedited page for the Birthright setting. I think it could use some information (I don't know the setting well enough to do it justice). [/QUOTE]
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