Kickstarter BITE THE HAND Crowdfunding Now!!! - Cyberpunk on the Panic Engine (Mothership)

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Bite The Hand - a Cyberpunk Panic Engine TTRPG

Bite the Hand is a cyberpunk TTRPG built on Mothership's Panic Engine. In Bite the Hand, one player takes on the role of the Warden, controlling and voicing the world and the non-player characters (NPCs) who inhabit it. All other players create player characters (PCs) and describe their characters’ actions as they fight for survival, vengeance, and justice in a cyberpunk dystopia.

The city is harsh and unforgiving. This isn’t a power fantasy where armies of grunts are cut down with ease. No, it’s a brutal game where victories will be suspenseful, bloody, and not guaranteed.

Like Mothership and other Panic Engine games, Bite the Hand is a lightweight, theater-of-the-mind system. The core rulebook contains all the information both players and game masters will need. It features a big catalogue of cybernetics, weapons, NPCs, downtime mechanics, and all the rules and advice you need to play. There's even a simple one-shot included in the back of the book, ready to run!

So all in all, what's going to be in the final book? The 48-page zine will be jam-packed with:
  • 4 player classes, including the new Turncoat, a former corporate employee who has turned on their old masters
  • A d100 table of signature styles to personalize your PCs
  • A total of 44 types of cybernetics, with an entirely rearranged upgrade tree
  • Dozens of items, weapons, armor types, and vehicles
  • A full suite of lightweight rules for stat checks and saves, stealth, social manipulation, hacking, environmental hazards, downtime, medical care, and of course high-intensity combat
  • A modified version of the Stress and Panic systems you know and love from Mothership, complete with a fully custom Panic table
  • A wanted system called Heat and debt mechanics that feed into each other
  • Several pages of Warden advice, helpful to both total newbies and Panic Engine veterans
  • Cyberpunk genre guidance, including worldbuilding advice and a list of inspirational media
  • A full page of house rules and homebrew advice to help you make Bite the Hand your perfect game
  • 13 easily modifiable NPCs for Wardens to populate their worlds and challenge their players
  • An all-new one-shot module, featuring an open-ended encounter that's sure to play out differently for each party
  • A handy quick-reference “cheat sheet” for the most important rules on the back cover
  • Refreshed formatting, to improve the overall experience of reading the book
  • Around twenty original illustrations by the very talented Manuel “Unam” Lavalle!
 

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