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<blockquote data-quote="S'mon" data-source="post: 5663084" data-attributes="member: 463"><p>Gygax always adapted the difficulty of his game to the skill of his players - he talked about making Greyhawk dungeon traps more and more vicious as the players came up with ways of outsmarting them. That seems unnecessarily adversarial to me.</p><p></p><p>Contrariwise I think it's fine to start newbie players out in 'newbie zone', with the difficulty level set to what the DM thinks is a reasonable expected level of playing skill. But I dislike the idea of changing things on the fly - the dungeon changes so that good players face a harder time than unskilled players would. I'd rather have good players clear out newbiedungeon faster, level up faster, then they can face greater challenges quicker.</p><p></p><p>One thing I will do though is have monsters react realistically to the perceived threat from the PCs. If the PCs are very good at killing monsters the survivors may band together, set new traps etc; whereas unskilled players who can only kill a goblin or 2 may be ignored. But skilled, aggressive play may also result in the demoralised monsters fleeing the area, taking their treasure with them.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5663084, member: 463"] Gygax always adapted the difficulty of his game to the skill of his players - he talked about making Greyhawk dungeon traps more and more vicious as the players came up with ways of outsmarting them. That seems unnecessarily adversarial to me. Contrariwise I think it's fine to start newbie players out in 'newbie zone', with the difficulty level set to what the DM thinks is a reasonable expected level of playing skill. But I dislike the idea of changing things on the fly - the dungeon changes so that good players face a harder time than unskilled players would. I'd rather have good players clear out newbiedungeon faster, level up faster, then they can face greater challenges quicker. One thing I will do though is have monsters react realistically to the perceived threat from the PCs. If the PCs are very good at killing monsters the survivors may band together, set new traps etc; whereas unskilled players who can only kill a goblin or 2 may be ignored. But skilled, aggressive play may also result in the demoralised monsters fleeing the area, taking their treasure with them. [/QUOTE]
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