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Bizarre Bazaar: Tankard's Idylls
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<blockquote data-quote="covaithe" data-source="post: 4622770" data-attributes="member: 46559"><p>[sblock=Tank's mechanical changes]Okay, so obviously Tank has caught lycanthropy from those wererats <a href="http://www.enworld.org/forum/living-en-world/223203-gm1-bizarre-bazaar-9.html#post4480915" target="_blank">back here</a>. He doesn't yet know of his condition, having failed his <a href="http://invisiblecastle.com/roller/view/1886649/" target="_blank">wisdom check</a> to remember what happened after changing back from rat form. Nonetheless, there are some big changes. Here's what I think the changes are:</p><p></p><ul> <li data-xf-list-type="ul"> He gains the shapechanger subtype<br /> </li> <li data-xf-list-type="ul"> He gains a d8 hit die, which works out to 7 HP (3/4 max, + con), so Tank's max hp is now 20.<br /> </li> <li data-xf-list-type="ul"> He becomes ECL 4 (gains a hit die, gains +2 level adjustment)<br /> </li> <li data-xf-list-type="ul"> He gains +2 natural armor<br /> </li> <li data-xf-list-type="ul"> He gains +2 wisdom<br /> </li> <li data-xf-list-type="ul"> He gets +2 to all saves<br /> </li> <li data-xf-list-type="ul"> He gains low light vision<br /> </li> <li data-xf-list-type="ul"> He gains the scent special ability<br /> </li> <li data-xf-list-type="ul"> He gains the following bonus feats: Alertness, Iron will, weapon finesse.<br /> </li> <li data-xf-list-type="ul"> He gains 2 skill points to spend. For these points, class skills are climb, handle animal, hide, listen, move silently, spot, swim.<br /> </li> <li data-xf-list-type="ul"> He gets a +4 racial bonus on cha-based checks against rats and dire rats, and can communicate with them on a basic level<br /> </li> <li data-xf-list-type="ul"> He gains control shape (wis) as a class skill (only after he becomes aware of the curse). This is used for two things: to resist involuntary shape changes, and to change shape voluntarily. Involuntary changes happen at night during the full moon, or when Tank takes enough damage in combat. Voluntary change is a standard action. <br /> </li> <li data-xf-list-type="ul"> Alternate form, dire rat. In this form, Tank gains the following:<ul> <li data-xf-list-type="ul"> +6 dex, +2 con<br /> </li> <li data-xf-list-type="ul"> another +1 natural armor<br /> </li> <li data-xf-list-type="ul"> base speed 40, climb 20<br /> </li> <li data-xf-list-type="ul"> can't use armor<br /> </li> <li data-xf-list-type="ul"> bite attack, 1d4 plus disease<br /> </li> <li data-xf-list-type="ul"> DR 5/silver<br /> </li> <li data-xf-list-type="ul"> +8 racial bonus on climb checks. Can always take 10<br /> </li> <li data-xf-list-type="ul"> +8 racial bonus on swim checks.<br /> </li> <li data-xf-list-type="ul"> use dex mod for climb and swim checks</li> </ul> </li> <li data-xf-list-type="ul"> Alternate form, hybrid (only after he becomes aware of the curse)<ul> <li data-xf-list-type="ul"> +6 dex, +2 con<br /> </li> <li data-xf-list-type="ul"> another +1 natural armor<br /> </li> <li data-xf-list-type="ul"> two claw attacks as natural (primary) weapons. 1d4. <br /> </li> <li data-xf-list-type="ul"> bite attack as a secondary attack (-5 to hit), 1d6 plus disease<br /> </li> <li data-xf-list-type="ul"> DR 5/silver<br /> </li> <li data-xf-list-type="ul"> +8 racial bonus on climb checks. Can always take 10<br /> </li> <li data-xf-list-type="ul"> use dex mod for climb and swim checks</li> </ul></li> </ul><p></p><p>Actually, I just realized that since Tank gained +2 wisdom, he didn't actually fail his wisdom check. So he does know that he's a wererat, and can attempt (untrained) control shape checks. I'll describe this IC shortly. </p><p></p><p>===</p><p></p><p>So, Tank gets a lot of goodies with this change. There are two downsides. </p><p></p><p>First, he becomes ECL 4, which means that it will be a long time before he gains another level. Tank is "effectively" a 4th level character, even though he doesn't have enough xp yet to be a 2nd level character. He'll need to gain enough xp to be a 5th level character before he gains his next class level. </p><p></p><p>Second, there's a strong likelihood of a permanent alignment change. There are two ways this can happen: <ul> <li data-xf-list-type="ul">If Tank ever deliberately changes to animal or hybrid form, his alignment permanently becomes CE. </li> <li data-xf-list-type="ul">Each time Tank involuntarily changes to animal form, he must make a will save, DC 15 + the number of times he has been in animal form, or become permanently N. </li> </ul><p>Now, involuntary alignment changes are kind of lame, so I wouldn't expect Tank necessarily to have a huge personality change if this did happen, but I do hope it will show up in small ways. And, of course, there may be consequences in his relationships with NPCs. </p><p></p><p>The good news is that if you hate this, lycanthropy isn't necessarily permanent. It can be cured, and at least one LEW character has been cured of it that I know of. But you aren't likely to have a chance during this adventure. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4622770, member: 46559"] [sblock=Tank's mechanical changes]Okay, so obviously Tank has caught lycanthropy from those wererats [URL="http://www.enworld.org/forum/living-en-world/223203-gm1-bizarre-bazaar-9.html#post4480915"]back here[/URL]. He doesn't yet know of his condition, having failed his [URL="http://invisiblecastle.com/roller/view/1886649/"]wisdom check[/URL] to remember what happened after changing back from rat form. Nonetheless, there are some big changes. Here's what I think the changes are: [list] [*] He gains the shapechanger subtype [*] He gains a d8 hit die, which works out to 7 HP (3/4 max, + con), so Tank's max hp is now 20. [*] He becomes ECL 4 (gains a hit die, gains +2 level adjustment) [*] He gains +2 natural armor [*] He gains +2 wisdom [*] He gets +2 to all saves [*] He gains low light vision [*] He gains the scent special ability [*] He gains the following bonus feats: Alertness, Iron will, weapon finesse. [*] He gains 2 skill points to spend. For these points, class skills are climb, handle animal, hide, listen, move silently, spot, swim. [*] He gets a +4 racial bonus on cha-based checks against rats and dire rats, and can communicate with them on a basic level [*] He gains control shape (wis) as a class skill (only after he becomes aware of the curse). This is used for two things: to resist involuntary shape changes, and to change shape voluntarily. Involuntary changes happen at night during the full moon, or when Tank takes enough damage in combat. Voluntary change is a standard action. [*] Alternate form, dire rat. In this form, Tank gains the following: [list] [*] +6 dex, +2 con [*] another +1 natural armor [*] base speed 40, climb 20 [*] can't use armor [*] bite attack, 1d4 plus disease [*] DR 5/silver [*] +8 racial bonus on climb checks. Can always take 10 [*] +8 racial bonus on swim checks. [*] use dex mod for climb and swim checks[/list] [*] Alternate form, hybrid (only after he becomes aware of the curse) [list] [*] +6 dex, +2 con [*] another +1 natural armor [*] two claw attacks as natural (primary) weapons. 1d4. [*] bite attack as a secondary attack (-5 to hit), 1d6 plus disease [*] DR 5/silver [*] +8 racial bonus on climb checks. Can always take 10 [*] use dex mod for climb and swim checks[/list] [/list] Actually, I just realized that since Tank gained +2 wisdom, he didn't actually fail his wisdom check. So he does know that he's a wererat, and can attempt (untrained) control shape checks. I'll describe this IC shortly. === So, Tank gets a lot of goodies with this change. There are two downsides. First, he becomes ECL 4, which means that it will be a long time before he gains another level. Tank is "effectively" a 4th level character, even though he doesn't have enough xp yet to be a 2nd level character. He'll need to gain enough xp to be a 5th level character before he gains his next class level. Second, there's a strong likelihood of a permanent alignment change. There are two ways this can happen: [list][*]If Tank ever deliberately changes to animal or hybrid form, his alignment permanently becomes CE. [*]Each time Tank involuntarily changes to animal form, he must make a will save, DC 15 + the number of times he has been in animal form, or become permanently N. [/list] Now, involuntary alignment changes are kind of lame, so I wouldn't expect Tank necessarily to have a huge personality change if this did happen, but I do hope it will show up in small ways. And, of course, there may be consequences in his relationships with NPCs. The good news is that if you hate this, lycanthropy isn't necessarily permanent. It can be cured, and at least one LEW character has been cured of it that I know of. But you aren't likely to have a chance during this adventure. [/sblock] [/QUOTE]
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