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Bizarre Magic, Empires, Terrible Advances In Technology, and Pushing The Limits!
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<blockquote data-quote="SHARK" data-source="post: 193049" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Hey there! Yeah...you just gotta love *Necromantic Elves*! That's such a cool thing, you know?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I think that if one uses the same *recipe* for the game all the time that after awhile, it can start to taste like stale saltine crackers, you know? For example, in my campaign-world, which I have been playing in for over 14 years, there comes a threshold where you need more ideas. The current campaign I'm in has been going on since 3Edition came out--that's what, 2 years? So the characters are pretty high level. When they go exploring, I allowed them to on occasion find some cultures and civilizations that were really bizarre and distinct in some manner. Some times I would foreshadow it by them hearing rumours and stories about the strange kingdom, and so on.</p><p></p><p>It allows me to push the limits in different areas, and add in different twists and variations. It makes it more interesting than just meeting the same *savage* humanoids all over again, just dressed up differently! Or they meet the same old type of elves or halflings, you know? I think it's very cool to change the stats and so on of different races, but it's also just as important to change and experiment with the blending of different alignments, culture, magic, and even technology. Mix *these* elements together, and be willing to be a bit daring, and I think the payoff most of the time will be some very interesting cultures and groups of creatures. These differences will not only make it more interesting for the players, but also adds a more richer dynamic to the whole campaign!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Great stuff!</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 193049, member: 1131"] Greetings! Hey there! Yeah...you just gotta love *Necromantic Elves*! That's such a cool thing, you know?:) I think that if one uses the same *recipe* for the game all the time that after awhile, it can start to taste like stale saltine crackers, you know? For example, in my campaign-world, which I have been playing in for over 14 years, there comes a threshold where you need more ideas. The current campaign I'm in has been going on since 3Edition came out--that's what, 2 years? So the characters are pretty high level. When they go exploring, I allowed them to on occasion find some cultures and civilizations that were really bizarre and distinct in some manner. Some times I would foreshadow it by them hearing rumours and stories about the strange kingdom, and so on. It allows me to push the limits in different areas, and add in different twists and variations. It makes it more interesting than just meeting the same *savage* humanoids all over again, just dressed up differently! Or they meet the same old type of elves or halflings, you know? I think it's very cool to change the stats and so on of different races, but it's also just as important to change and experiment with the blending of different alignments, culture, magic, and even technology. Mix *these* elements together, and be willing to be a bit daring, and I think the payoff most of the time will be some very interesting cultures and groups of creatures. These differences will not only make it more interesting for the players, but also adds a more richer dynamic to the whole campaign!:) Great stuff! Semper Fidelis, SHARK [/QUOTE]
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